The data type of the bone
The buffer size division ratios for GPU instance data usage
Whether to cache the WebGPU render bundles
The number of camera components per buffer view
Whether to output the CG API debug console
The event target DOM for mouse operation
Whether the device is a mobile device
Whether the UBO is enabled
The number of light components per buffer view
The minimum log level that will be output. Messages below this level are ignored.
Number of instances of each material type to be placed consecutively in memory. This is on the memory layout, and the number of material instances that can be generated is not limited by this setting. If this limit is exceeded, the material type is internally treated as a separate material type.
The maximum number of bones that Rhodonite can handle for Memory Boost Mode
The maximum number of lights that Rhodonite can handle
The maximum number of bones of each skeleton that Rhodonite can handle for Uniform Mode
Whether to enable multi-view extension for WebVR
The scale of the physics time interval
The number of scenegraph components per buffer view
The number of skeletal components per buffer view
Config is a configuration class that contains the configuration for the library.