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    Class DummyTextures

    Index

    Constructors

    Properties

    dummyAnisotropyTexture: Texture

    A dummy anisotropy 1x1 texture with RGB values of (255, 127.5, 255). Used as a default for anisotropic material properties.

    dummyBlackCubeTexture: CubeTexture

    A dummy black cube texture used as a fallback for environment maps. Provides a default cube texture when no environment map is specified.

    dummyBlackTexture: Texture

    A dummy black 1x1 texture with RGB values of (0, 0, 0). Used as a fallback for textures that should have no contribution.

    dummyBlueTexture: Texture

    A dummy blue 1x1 texture with RGB values of (127.5, 127.5, 255). Commonly used as a default normal map texture.

    dummyDepthMomentTextureArray: TextureArray

    A dummy depth moment texture array used for variance shadow mapping. Provides default depth and moment values for shadow calculations.

    dummySRGBGrayTexture: Texture

    A dummy sRGB gray 1x1 texture with RGB values of (186, 186, 186). Provides a neutral gray color in sRGB color space.

    dummyWhiteTexture: Texture

    A dummy white 1x1 texture used as a fallback for missing textures. This texture provides a safe default when no specific texture is available.

    dummyZeroTexture: Texture

    A dummy transparent 1x1 texture with RGBA values of (0, 0, 0, 0). Used when a completely transparent texture is needed.

    sheenLutTexture: Texture

    A lookup texture for sheen calculations in material rendering. Contains pre-computed sheen values for efficient material evaluation.

    Methods

    • Destroys all dummy textures and releases their GPU resources.

      Returns void

      This method should be called when the engine is being destroyed to properly clean up all texture resources.