Type Alias Vrm0xBoneGroup

Vrm0xBoneGroup: {
    bones: number[];
    center: number;
    colliderGroups: number[];
    comment: string;
    dragForce: number;
    gravityDir: {
        x: number;
        y: number;
        z: number;
    };
    gravityPower: number;
    hitRadius: number;
    stiffiness: number;
}