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    Variable ShaderTypeConst

    ShaderType: Readonly<
        {
            ComputeShader: EnumIO;
            from: (index: number) => EnumIO;
            fromString: (str: string) => EnumIO;
            PixelShader: EnumIO;
            VertexAndPixelShader: EnumIO;
            VertexShader: EnumIO;
        },
    > = ...