Variable ShaderTypeConst

ShaderType: Readonly<{
    ComputeShader: EnumIO;
    PixelShader: EnumIO;
    VertexAndPixelShader: EnumIO;
    VertexShader: EnumIO;
    from: ((index: number) => ShaderTypeEnum);
    fromString: ((str: string) => ShaderTypeEnum);
}> = ...