Get the unique name of the entity.
get the pixel data at (x,y) in the Texture as Uint8Clamped Array
x position in the texture
y position in the texture
a pixel data as Uint8Clamped Array
Origin is left bottom
horizontal pixel position (0 is left)
vertical pixel position (0 is bottom)
Pixel Data as Uint8Array
Pixel Value in Vector4
Gets the tag object.
The tag name.
Gets the value of the tag.
The tag name.
Gets the boolean value whether this object has the tag or not.
The tag name.
Confirms the matching of the tag name and tag value.
The tag name.
The tag value.
Confirm that this object's tags includes given set of tags.
The set of tags.
Confirm that this object's tags includes given an array of string.
an array of string.
Remove the tag.
The tag name.
Tries to set tag (name and value).
Try to set a unique name of the entity.
If true, force to add name string to the current unique name string. If false, give up to change name.
Validate the string of tags.
The string to be validated
Gets the object by corresponding to the objectUID.
The objectUID of the object.
Gets the object by the unique name.
The unique name of the object.
Generated using TypeDoc
Gets the objectUID of the object.