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Class VRMSpringBonePhysicsStrategy

Hierarchy

  • VRMSpringBonePhysicsStrategy

Implements

Index

Constructors

Properties

__boneAxis: Vector3 = ...
__currentTail: Vector3 = ...
__initalized: boolean = false
__length: number = 0
__localChildPosition: Vector3 = ...
__localDir: Vector3 = ...
__localRotation: IQuaternion = ...
__prevTail: Vector3 = ...
__transform?: SceneGraphComponent
__boneGroups: VRMSpringBoneGroup[] = []
__colliderGroups: Map<number, VRMColliderGroup> = ...
__tmp_quat: MutableQuaternion = ...
__tmp_vec3: MutableVector3 = ...
__tmp_vec3_2: MutableVector3 = ...

Accessors

  • get isInitialized(): boolean

Methods

  • update(): void

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