a Framebuffer
a ColorBuffer
attach the DepthBuffer to the FrameBufferObject
a Framebuffer
a DepthBuffer
attach the depthStencilBuffer to the FrameBufferObject
a Framebuffer
a depthStencilBuffer
attach the StencilBuffer to the FrameBufferObject
a Framebuffer
a StencilBuffer
bind Framebuffer
bind the texture
bind the Texture2D
bind the TextureCube
create a CubeTexture
resource handle
Create Cube Texture from image files.
the base uri to load images;
the number of mip levels (include root level). if no mipmap, the value should be 1;
the WebGLResourceHandle for the generated Cube Texture
create a FrameBufferObject
create Renderbuffer
create a shader program
create a Texture
create a VertexBuffer and IndexBuffer
decode the BasisImage
set drawTargets
set an uniform value
set the uniform value
set the VertexData to the Pipeline
setup the uniform locations
unbind Framebuffer
update the VertexBuffer and IndexBuffer
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attach the ColorBuffer to the FrameBufferObject