Creates a new BlockEndShader instance.
The name of the GLSL function to generate
Array of input shader sockets that define the function parameters
Array of output shader sockets that define the function return values
Gets the composition types for vertex attributes required by this shader component. This block end shader doesn't require any specific attribute compositions.
An empty array as no attribute compositions are needed
Gets the attribute names required by this shader component. This block end shader doesn't require any specific vertex attributes.
An empty array as no attributes are needed
Gets the vertex attribute semantics required by this shader component. This block end shader doesn't require any specific vertex attribute semantics.
An empty array as no attribute semantics are needed
Generates the pixel shader function definition. Returns the same definition as the vertex shader since the logic is identical.
The GLSL function definition string for pixel shaders
Generates the vertex shader function definition. Creates a GLSL function that takes input parameters and assigns them directly to output parameters.
The GLSL function definition string for vertex shaders
Static
getGenerates variable assignment statement with proper type declaration. Creates appropriate syntax for both WebGL (GLSL) and WebGPU (WGSL) based on the current process approach.
The name of the variable to declare
The socket containing type and default value information
The variable assignment statement string
Static
getGenerates varying variable assignment statement for fragment/pixel shaders. Creates code to read varying variables passed from vertex shader with proper type declaration.
The name of the variable to declare
The socket containing type information
The shader node that provides the varying variable
The varying variable assignment statement string for fragment shader
Static
getGenerates varying variable assignment statement for vertex shaders. Creates code to write varying variables that will be passed to fragment shader.
The shader node that provides the varying variable
Array of variable names to assign
Index of the current variable in the varNames array
The varying variable assignment statement string for vertex shader
Static
getGenerates the main function beginning code for vertex or fragment shaders. Handles differences between WebGL (GLSL) and WebGPU (WGSL) shader languages.
True if generating code for vertex shader, false for fragment shader
The shader code string for the main function beginning
Static
getGenerates the main function ending code for vertex or fragment shaders. Handles differences between WebGL (GLSL) and WebGPU (WGSL) shader languages.
True if generating code for vertex shader, false for fragment shader
The shader code string for the main function ending
Static
getStatic
getGenerates fragment/pixel shader prerequisites including definitions and varying variable declarations. Creates appropriate code for both WebGL (GLSL) and WebGPU (WGSL) based on the current process approach.
Array of shader nodes used to generate varying variables for WebGPU
The complete fragment shader prerequisites code string
Static
getGenerates vertex shader prerequisites including definitions, vertex inputs, and uniform declarations. Creates appropriate code for both WebGL (GLSL) and WebGPU (WGSL) based on the current process approach.
Array of shader nodes used to generate varying variables for WebGPU
The complete vertex shader prerequisites code string
A shader component that generates the ending block of a shader function. This class creates GLSL function definitions that pass input values directly to output values, effectively acting as a pass-through block in shader node graphs.