Optional
baseThe base scene graph component used for world space transformations
The position of the capsule's head in local space
The radius of the capsule
The position of the capsule's tail in local space
Calculates collision information between this capsule collider and a spherical bone.
The world position of the bone
The radius of the bone sphere
An object containing the collision direction vector and penetration distance. If distance is negative, the bone is penetrating the capsule. The direction points from the capsule surface towards the bone center.
A capsule-shaped collider used for VRM spring bone physics simulation. The capsule is defined by a position (head), tail position, and radius. It can detect collisions with spherical objects like bones.