Class MutableVector2d

Mutable 2D vector class with 64-bit float components. Provides high-precision vector operations for applications requiring double-precision floating-point arithmetic.

const vec = MutableVector2d.zero();
vec.setComponents(1.23456789012345, 2.34567890123456);

Hierarchy (view full)

Constructors

Properties

_v: TypedArray = ...

Internal typed array storage for vector components

Accessors

  • get bytesPerComponent(): number
  • Gets the number of bytes per component in the underlying typed array.

    Returns number

    The number of bytes per element

  • get className(): string
  • Gets the class name of this vector instance.

    Returns string

    The constructor name of the class

  • get glslStrAsFloat(): string
  • Converts the vector to a GLSL vec2 string representation with float precision.

    Returns string

    GLSL-compatible vec2 string

  • get glslStrAsInt(): string
  • Converts the vector to a GLSL ivec2 string representation with integer precision.

    Returns string

    GLSL-compatible ivec2 string

  • get w(): number
  • Gets the w component of the vector (always 1 for homogeneous coordinates).

    Returns number

    Always returns 1

  • get wgslStrAsFloat(): string
  • Converts the vector to a WGSL vec2f string representation with float precision.

    Returns string

    WGSL-compatible vec2f string

  • get wgslStrAsInt(): string
  • Converts the vector to a WGSL vec2i string representation with integer precision.

    Returns string

    WGSL-compatible vec2i string

  • get z(): number
  • Gets the z component of the vector (always 0 for 2D vectors).

    Returns number

    Always returns 0

  • get compositionType(): CompositionTypeClass<"VEC2">
  • Gets the composition type of this vector.

    Returns CompositionTypeClass<"VEC2">

    The composition type (Vec2)

Methods

  • Gets the component at the specified index.

    Parameters

    • i: number

      The index (0 for x, 1 for y)

    Returns number

    The component value at the specified index

  • Checks if this vector is approximately equal to another vector within a tolerance.

    Parameters

    • vec: IVector2

      The vector to compare with

    • delta: number = Number.EPSILON

      The tolerance value (default: Number.EPSILON)

    Returns boolean

    True if vectors are approximately equal, false otherwise

  • Checks if the internal storage shares the same ArrayBuffer as the provided one. Useful for determining if vectors share underlying memory.

    Parameters

    • arrayBuffer: ArrayBuffer

      The ArrayBuffer to compare against

    Returns boolean

    True if the same ArrayBuffer is used, false otherwise

  • Calculates the squared length of the vector. This is more efficient than calculating the actual length when only comparison is needed.

    Returns number

    The squared length of the vector

  • Gets the component value at the specified index. Alias for the at() method for convenience.

    Parameters

    • i: number

      The index of the component to retrieve

    Returns number

    The component value at the given index

  • Calculates the squared length of a vector (static version). This is more efficient than calculating the actual length when only comparison is needed.

    Parameters

    • vec: IVector2

      The vector to calculate squared length for

    Returns number

    The squared length of the vector