Creates a new Sampler instance with the specified configuration.
The sampler descriptor containing filtering and wrapping parameters
Internal
Gets the internal sampler resource handle used by the graphics API.
The sampler resource UID
Checks whether the sampler resource has been created.
True if the sampler has been created, false otherwise
Gets the magnification filter mode used when the texture is scaled up.
The magnification filter parameter
Gets the minification filter mode used when the texture is scaled down.
The minification filter parameter
Gets the texture wrapping mode for the R (depth) coordinate.
The R-coordinate wrapping parameter
Gets the texture wrapping mode for the S (horizontal) coordinate.
The S-coordinate wrapping parameter
Gets the texture wrapping mode for the T (vertical) coordinate.
The T-coordinate wrapping parameter
Represents a texture sampler that defines how textures are sampled during rendering. A sampler encapsulates filtering and wrapping parameters for texture sampling operations.