Optional
baseThe base scene graph component that defines the transform space for this collider
The local position of the sphere collider relative to its base scene graph node
The radius of the sphere collider
Calculates collision information between this sphere collider and a bone.
The world position of the bone
The radius of the bone for collision detection
An object containing the collision direction and penetration distance
A sphere collider used for VRM spring bone physics simulation. This collider represents a spherical collision volume that can interact with bones to prevent them from penetrating through solid objects.