Gets the gizmo used to visualize this collider.
The gizmo instance, or undefined if not set
Sets the gizmo used to visualize this collider.
The gizmo instance to set
Gets whether the gizmo is currently visible.
True if the gizmo exists and is visible
Gets the radius of the collider.
The radius value
Calculates collision information between this sphere collider and a bone.
The world position of the bone
The radius of the bone for collision detection
An object containing the collision direction and penetration distance
Destroys the gizmo if it exists.
Sets the visibility of the collider's gizmo. If the gizmo exists, it will be shown or hidden accordingly.
Whether the gizmo should be visible
Updates the cached world position of the collider. Should be called once per frame before collision checks.
A sphere collider used for VRM spring bone physics simulation. This collider represents a spherical collision volume that can interact with bones to prevent them from penetrating through solid objects.