Interface FrameBufferCubeMapDescriptor

Descriptor for creating a cube map frame buffer

interface FrameBufferCubeMapDescriptor {
    height: number;
    mipLevelCount?: number;
    textureFormat: TextureFormatEnum;
    width: number;
}

Properties

height: number

Height of each cube face in pixels

mipLevelCount?: number

Number of mip levels to generate (optional)

textureFormat: TextureFormatEnum

Texture format for the cube map

width: number

Width of each cube face in pixels