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    Interface FrameBufferCubeMapDescriptor

    Descriptor for creating a cube map frame buffer

    interface FrameBufferCubeMapDescriptor {
        height: number;
        mipLevelCount?: number;
        textureFormat: TextureFormatEnum;
        width: number;
    }
    Index

    Properties

    height: number

    Height of each cube face in pixels

    mipLevelCount?: number

    Number of mip levels to generate (optional)

    textureFormat: TextureFormatEnum

    Texture format for the cube map

    width: number

    Width of each cube face in pixels