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    Interface FrameBufferDescriptor

    Descriptor for creating a standard frame buffer with color and optional depth attachments

    interface FrameBufferDescriptor {
        createDepthBuffer: boolean;
        depthTextureFormat?: TextureFormatEnum;
        height: number;
        mipLevelCount?: number;
        textureFormats: TextureFormatEnum[];
        textureNum: number;
        width: number;
    }
    Index

    Properties

    createDepthBuffer: boolean

    Whether to create a depth buffer attachment

    depthTextureFormat?: TextureFormatEnum

    Format for the depth texture (optional, defaults to Depth32F)

    height: number

    Height of the frame buffer in pixels

    mipLevelCount?: number

    Number of mip levels to generate (optional)

    textureFormats: TextureFormatEnum[]

    Array of texture formats for each color attachment

    textureNum: number

    Number of color texture attachments

    width: number

    Width of the frame buffer in pixels