Methods
_reSetupShaderForMaterialBySpector
- _reSetupShaderForMaterialBySpector(material, primitive, updatedShaderSources, onError): number
Returns number
attachGPUData
- attachGPUData(primitive): void
Returns void
attachVertexData
- attachVertexData(i, primitive, glw, instanceIDBufferUid): void
Returns void
setupShaderForMaterial
- setupShaderForMaterial(material, primitive): number
Returns number