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    Class MeshComponent

    MeshComponent is a component that manages a mesh geometry for an entity. It provides functionality for mesh management, ray casting, depth calculation, and vertex data updates for 3D rendering.

    Hierarchy (View Summary)

    Index

    Constructors

    • The constructor of the Component class. When creating a Component, use the createComponent method of the ComponentRepository class instead of directly calling this constructor.

      Parameters

      • engine: Engine

        The engine instance

      • entityUid: number

        Unique ID of the corresponding entity

      • componentSid: number

        Scoped ID of the Component

      • entityRepository: EntityRepository

        The instance of the EntityRepository class (Dependency Injection)

      • isReUse: boolean

        Whether this component is being reused from a pool

      Returns MeshComponent

    Properties

    __currentProcessStage: ProcessStageEnum = ProcessStage.Load
    __engine: Engine
    __entityRepository: EntityRepository

    the instance of EntityRepository

    __entityUid: number

    the entity unique Id which this component belongs to

    __isReUse: boolean = false
    __memoryManager: MemoryManager

    the instance of MemoryManager

    _isAlive: boolean = true
    _tags: RnTags = {}

    Collection of tags associated with this object

    isPickable: boolean = true
    _processStages: ProcessStageEnum[] = ...
    currentMaxObjectCount: number = 0

    Current maximum object count for UID generation

    InvalidObjectUID: -1

    Invalid object UID constant

    Accessors

    • get _componentMemoryRegistry(): ComponentMemoryRegistry

      Gets the ComponentMemoryRegistry for this component's engine.

      Returns ComponentMemoryRegistry

    • get objectUID(): number

      Gets the unique object identifier

      Returns number

      The object's UID

    • get uniqueName(): string

      Gets the unique name of this object

      Returns string

      The unique name string

    Methods

    • Loads and initializes the mesh data, performing necessary calculations. This method calculates tangents, face normals, and barycentric coordinates if blend shapes are present, then moves to the Logic processing stage.

      Returns void

    • Calculates barycentric coordinates for all mesh primitives. This converts indexed geometry to unindexed geometry and updates the 3D API vertex data afterwards.

      Returns void

    • Calculates the view depth of the mesh center from the given camera's perspective. This is used for depth sorting and rendering order determination.

      Parameters

      • cameraComponent: CameraComponent

        The camera component to calculate depth from

      Returns number

      The depth value in view space (negative Z value), or Number.MAX_VALUE if no mesh is set

    • Performs ray casting against the mesh geometry in world space.

      Parameters

      • srcPointInWorld: Vector3

        The ray origin point in world coordinates

      • directionInWorld: Vector3

        The ray direction vector in world coordinates

      • dotThreshold: number = 0

        The dot product threshold for face culling (default: 0)

      Returns RaycastResultEx1

      Ray casting result with intersection information

    • Performs ray casting from screen coordinates against the mesh in local space.

      Parameters

      • x: number

        The X coordinate in screen space

      • y: number

        The Y coordinate in screen space

      • camera: CameraComponent

        The camera component for projection calculations

      • viewport: Vector4

        The viewport dimensions as Vector4 (x, y, width, height)

      • dotThreshold: number = 0

        The dot product threshold for face culling (default: 0)

      Returns RaycastResultEx1

      Ray casting result with intersection information in local space

    • Performs ray casting from screen coordinates against the mesh in world space.

      Parameters

      • x: number

        The X coordinate in screen space

      • y: number

        The Y coordinate in screen space

      • camera: CameraComponent

        The camera component for projection calculations

      • viewport: Vector4

        The viewport dimensions as Vector4 (x, y, width, height)

      • dotThreshold: number = 0

        The dot product threshold for face culling (default: 0)

      Returns RaycastResultEx1

      Ray casting result with intersection information in world space

    • Retrieves a complete tag object (name and value) for the specified tag name

      Parameters

      • tagName: string

        The name of the tag to retrieve

      Returns Tag

      A Tag object containing the name and value

    • Retrieves the value associated with a specific tag name

      Parameters

      • tagName: string

        The name of the tag whose value to retrieve

      Returns any

      The tag value, or undefined if the tag doesn't exist

    • Checks whether this object has a tag with the specified name

      Parameters

      • tagName: string

        The name of the tag to check for

      Returns boolean

      True if the tag exists (value is not null/undefined), false otherwise

    • Checks if this object has a tag with the specified name and value

      Parameters

      • tagName: string

        The tag name to match

      • tagValue: string

        The tag value to match

      Returns boolean

      True if the object has a matching tag, false otherwise

    • Checks if this object has all the specified tags with exactly matching values

      Parameters

      • tags: RnTags

        Object containing tag names as keys and expected values

      Returns boolean

      True if all specified tags exist with matching values, false otherwise

    • Checks if the object's combined tag string contains all the provided search strings. This allows for flexible searching within tag names and values.

      Parameters

      • stringArray: string[]

        Array of strings that must all be present in the combined tag string

      Returns boolean

      True if all strings are found in the combined tag string, false otherwise

    • Registers a dependency relationship with another component. This method is intended for future use in managing component dependencies.

      Parameters

      Returns void

      This method is not used yet and needs implementation

    • Allocates memory for all member fields of this component instance. This method is called during component initialization to set up memory layout and allocate space for the specified number of entities.

      Parameters

      • componentCountPerBufferView: number

        The number of components per buffer view

      • isReUse: boolean

        Whether to reuse existing memory allocations

      Returns void

    • Attempts to set a tag on this object. If the tag already exists, it will be replaced.

      Parameters

      • tag: Tag

        The tag object containing the name and value to set

      Returns boolean

      True if the tag was successfully set, false if the tag name contains invalid characters

    • Attempts to set a unique name for this object

      Parameters

      • name: string

        The desired unique name

      • toAddNameIfConflict: boolean

        If true, appends UID to make name unique when conflicts occur; if false, fails on conflict

      Returns boolean

      True if the name was successfully set, false if there was a conflict and toAddNameIfConflict was false

    • Validates that a tag string contains only allowed characters (alphanumeric and underscore)

      Parameters

      • val: string

        The string to validate

      Returns boolean

      True if the string contains only valid characters, false if it contains invalid characters

    • Gets the pixel location offset in the buffer for a specific member of a component type. This is useful for GPU texture-based data access where locations are measured in pixels.

      Parameters

      • engine: Engine

        The engine instance

      • componentType: typeof Component

        The component class type

      • memberName: string

        The name of the member field

      Returns number[]

      The pixel location offset in the buffer

    • Retrieves an RnObject instance by its unique identifier

      Parameters

      • objectUid: number

        The unique identifier of the object to retrieve

      Returns RnObject | undefined

      The RnObject instance or undefined if not found or garbage collected

    • Processes all components of a given type for a specific process stage. This method iterates through all components of the specified type and calls their corresponding process stage method if they are in that stage.

      Parameters

      Returns void

    • Registers a member field of the component class for memory allocation. This method defines the memory layout and characteristics of component data members.

      Parameters

      • this: typeof Component
      • bufferUse: {
            arrayLength?: number;
            bufferUse: EnumIO;
            componentSID?: number;
            componentType: ComponentTypeEnum;
            compositionType: CompositionTypeEnum;
            convertToBool?: boolean;
            dataClassType: DataClassType;
            initValues: number[] | VectorN;
            memberName: string;
            shaderType: EnumIO;
        }

        The intended purpose/type of buffer use

      Returns void

    • Searches for the first object that has a specific tag with the given value

      Parameters

      • tag: string

        The tag name to search for

      • value: string

        The tag value to match

      Returns WeakRef<RnObject> | undefined

      WeakRef to the first matching object, or undefined if not found