The density of the physics body, affecting its mass
The friction coefficient for surface interactions (0.0 to 1.0)
Whether the physics body can move (dynamic) or is static
The position offset of the physics shape relative to the entity
The restitution (bounciness) coefficient for collisions (0.0 to 1.0)
The rotation of the physics shape in Euler angles
The size/dimensions of the physics shape in 3D space
The type of physics shape (box, sphere, capsule, etc.)
Internal physics property configuration containing detailed shape and physics parameters. This type defines the complete set of properties needed for physics simulation.