rhodonite
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default
ShaderSemanticsInfo
Type Alias ShaderSemanticsInfo
type
ShaderSemanticsInfo
=
{
arrayLength
?:
Count
;
componentType
:
ComponentTypeEnum
;
compositionType
:
CompositionTypeEnum
;
initialValue
?:
any
;
isInternalSetting
?:
boolean
;
max
:
number
;
min
:
number
;
needUniformInDataTextureMode
?:
boolean
;
semantic
:
ShaderSemanticsName
;
soloDatum
?:
boolean
;
stage
:
ShaderTypeEnum
;
valueStep
?:
number
;
wName
?:
string
;
xName
?:
string
;
yName
?:
string
;
zName
?:
string
;
}
Index
Properties
array
Length?
component
Type
composition
Type
initial
Value?
is
Internal
Setting?
max
min
need
Uniform
In
Data
Texture
Mode?
semantic
solo
Datum?
stage
value
Step?
w
Name?
x
Name?
y
Name?
z
Name?
Properties
Optional
array
Length
arrayLength
?:
Count
component
Type
componentType
:
ComponentTypeEnum
composition
Type
compositionType
:
CompositionTypeEnum
Optional
initial
Value
initialValue
?:
any
Optional
is
Internal
Setting
isInternalSetting
?:
boolean
max
max
:
number
min
min
:
number
Optional
need
Uniform
In
Data
Texture
Mode
needUniformInDataTextureMode
?:
boolean
semantic
semantic
:
ShaderSemanticsName
Optional
solo
Datum
soloDatum
?:
boolean
stage
stage
:
ShaderTypeEnum
Optional
value
Step
valueStep
?:
number
Optional
w
Name
wName
?:
string
Optional
x
Name
xName
?:
string
Optional
y
Name
yName
?:
string
Optional
z
Name
zName
?:
string
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Properties
array
Length
component
Type
composition
Type
initial
Value
is
Internal
Setting
max
min
need
Uniform
In
Data
Texture
Mode
semantic
solo
Datum
stage
value
Step
w
Name
x
Name
y
Name
z
Name
rhodonite
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