Type Alias Vrm0xMaterialProperty
Vrm0xMaterialProperty: { floatProperties: { _BlendMode: number; _BumpScale: number; _CullMode: number; _Cutoff: number; _DebugMode: number; _DstBlend: number; _IndirectLightIntensity: number; _LightColorAttenuation: number; _OutlineColorMode: number; _OutlineCullMode: number; _OutlineLightingMix: number; _OutlineScaledMaxDistance: number; _OutlineWidth: number; _OutlineWidthMode: number; _ReceiveShadowRate: number; _RimFresnelPower: number; _RimLift: number; _RimLightingMix: number; _ShadeShift: number; _ShadeToony: number; _ShadingGradeRate: number; _SrcBlend: number; _UvAnimRotation: number; _UvAnimScrollX: number; _UvAnimScrollY: number; _ZWrite: number; }; name: string; renderQueue: number; shader: string; textureProperties: { _BumpMap: number; _EmissionMap: number; _MainTex: number; _OutlineWidthTexture: number; _ReceiveShadowTexture: number; _RimTexture: number; _ShadeTexture: number; _ShadingGradeTexture: number; _SphereAdd: number; _UvAnimMaskTexture: number; }; vectorProperties: { _BumpMap: Array4<number>; _Color: Array4<number>; _EmissionColor: Array3<number>; _EmissionMap: Array4<number>; _MainTex: Array4<number>; _OutlineColor: Array4<number>; _OutlineWidthTexture: Array4<number>; _ReceiveShadowTexture: Array4<number>; _RimColor: Array3<number>; _ShadeColor: Array3<number>; _ShadeTexture: Array4<number>; _ShadingGradeTexture: Array4<number>; _SphereAdd: Array4<number>; }; }