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    Type Alias glTF1

    type glTF1 = {
        accessorDic: Gltf1AnyObject;
        accessors: any[];
        animationDic: { [s: string]: { channels: any[]; samplers: any[] } };
        animations: {
            channels: any[];
            parameters: Gltf1AnyObject;
            samplers: any[];
        }[];
        asset: {
            extras?: { fileType?: string; rnLoaderOptions?: any; version?: string };
        };
        buffer: any[];
        bufferDic: Gltf1AnyObject;
        buffers: any[];
        bufferViewDic: Gltf1AnyObject;
        bufferViews: any[];
        cameraDic: Gltf1AnyObject;
        cameras: any[];
        imageDic: Gltf1AnyObject;
        images: any[];
        materialDic: Gltf1AnyObject;
        materials: any[];
        meshDic: Gltf1AnyObject;
        meshes: any[];
        nodeDic: Gltf1AnyObject;
        nodes: any[];
        nodesIndices: number[];
        samplerDic: Gltf1AnyObject;
        samplers: any[];
        sceneDic: Gltf1AnyObject;
        scenes: any[];
        shaderDic: Gltf1AnyObject;
        shaders: any[];
        skinDic: Gltf1AnyObject;
        skins: any[];
        techniques: any[];
        textureDic: Gltf1AnyObject;
        textures: any[];
    }
    Index

    Properties

    accessorDic: Gltf1AnyObject
    accessors: any[]
    animationDic: { [s: string]: { channels: any[]; samplers: any[] } }
    animations: { channels: any[]; parameters: Gltf1AnyObject; samplers: any[] }[]
    asset: {
        extras?: { fileType?: string; rnLoaderOptions?: any; version?: string };
    }
    buffer: any[]
    bufferDic: Gltf1AnyObject
    buffers: any[]
    bufferViewDic: Gltf1AnyObject
    bufferViews: any[]
    cameraDic: Gltf1AnyObject
    cameras: any[]
    imageDic: Gltf1AnyObject
    images: any[]
    materialDic: Gltf1AnyObject
    materials: any[]
    meshes: any[]
    nodes: any[]
    nodesIndices: number[]
    samplerDic: Gltf1AnyObject
    samplers: any[]
    sceneDic: Gltf1AnyObject
    scenes: any[]
    shaderDic: Gltf1AnyObject
    shaders: any[]
    skins: any[]
    techniques: any[]
    textureDic: Gltf1AnyObject
    textures: any[]