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glTF1
Type Alias glTF1
type
glTF1
=
{
accessorDic
:
Gltf1AnyObject
;
accessors
:
any
[]
;
animationDic
:
{
[
s
:
string
]:
{
channels
:
any
[]
;
samplers
:
any
[]
}
}
;
animations
:
{
channels
:
any
[]
;
parameters
:
Gltf1AnyObject
;
samplers
:
any
[]
;
}
[]
;
asset
:
{
extras
?:
{
fileType
?:
string
;
rnLoaderOptions
?:
any
;
version
?:
string
}
;
}
;
buffer
:
any
[]
;
bufferDic
:
Gltf1AnyObject
;
buffers
:
any
[]
;
bufferViewDic
:
Gltf1AnyObject
;
bufferViews
:
any
[]
;
cameraDic
:
Gltf1AnyObject
;
cameras
:
any
[]
;
imageDic
:
Gltf1AnyObject
;
images
:
any
[]
;
materialDic
:
Gltf1AnyObject
;
materials
:
any
[]
;
meshDic
:
Gltf1AnyObject
;
meshes
:
any
[]
;
nodeDic
:
Gltf1AnyObject
;
nodes
:
any
[]
;
nodesIndices
:
number
[]
;
samplerDic
:
Gltf1AnyObject
;
samplers
:
any
[]
;
sceneDic
:
Gltf1AnyObject
;
scenes
:
any
[]
;
shaderDic
:
Gltf1AnyObject
;
shaders
:
any
[]
;
skinDic
:
Gltf1AnyObject
;
skins
:
any
[]
;
techniques
:
any
[]
;
textureDic
:
Gltf1AnyObject
;
textures
:
any
[]
;
}
Index
Properties
accessor
Dic
accessors
animation
Dic
animations
asset
buffer
buffer
Dic
buffers
buffer
View
Dic
buffer
Views
camera
Dic
cameras
image
Dic
images
material
Dic
materials
mesh
Dic
meshes
node
Dic
nodes
nodes
Indices
sampler
Dic
samplers
scene
Dic
scenes
shader
Dic
shaders
skin
Dic
skins
techniques
texture
Dic
textures
Properties
accessor
Dic
accessorDic
:
Gltf1AnyObject
accessors
accessors
:
any
[]
animation
Dic
animationDic
:
{
[
s
:
string
]:
{
channels
:
any
[]
;
samplers
:
any
[]
}
}
animations
animations
:
{
channels
:
any
[]
;
parameters
:
Gltf1AnyObject
;
samplers
:
any
[]
}
[]
asset
asset
:
{
extras
?:
{
fileType
?:
string
;
rnLoaderOptions
?:
any
;
version
?:
string
}
;
}
buffer
buffer
:
any
[]
buffer
Dic
bufferDic
:
Gltf1AnyObject
buffers
buffers
:
any
[]
buffer
View
Dic
bufferViewDic
:
Gltf1AnyObject
buffer
Views
bufferViews
:
any
[]
camera
Dic
cameraDic
:
Gltf1AnyObject
cameras
cameras
:
any
[]
image
Dic
imageDic
:
Gltf1AnyObject
images
images
:
any
[]
material
Dic
materialDic
:
Gltf1AnyObject
materials
materials
:
any
[]
mesh
Dic
meshDic
:
Gltf1AnyObject
meshes
meshes
:
any
[]
node
Dic
nodeDic
:
Gltf1AnyObject
nodes
nodes
:
any
[]
nodes
Indices
nodesIndices
:
number
[]
sampler
Dic
samplerDic
:
Gltf1AnyObject
samplers
samplers
:
any
[]
scene
Dic
sceneDic
:
Gltf1AnyObject
scenes
scenes
:
any
[]
shader
Dic
shaderDic
:
Gltf1AnyObject
shaders
shaders
:
any
[]
skin
Dic
skinDic
:
Gltf1AnyObject
skins
skins
:
any
[]
techniques
techniques
:
any
[]
texture
Dic
textureDic
:
Gltf1AnyObject
textures
textures
:
any
[]
Settings
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Inherited
External
Theme
OS
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On This Page
Properties
accessor
Dic
accessors
animation
Dic
animations
asset
buffer
buffer
Dic
buffers
buffer
View
Dic
buffer
Views
camera
Dic
cameras
image
Dic
images
material
Dic
materials
mesh
Dic
meshes
node
Dic
nodes
nodes
Indices
sampler
Dic
samplers
scene
Dic
scenes
shader
Dic
shaders
skin
Dic
skins
techniques
texture
Dic
textures
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