Variable CompositionTypeConst
CompositionType: Readonly<{ Mat2: CompositionTypeClass<"MAT2">; Mat2Array: CompositionTypeClass<"MAT2_ARRAY">; Mat3: CompositionTypeClass<"MAT3">; Mat3Array: CompositionTypeClass<"MAT3_ARRAY">; Mat4: CompositionTypeClass<"MAT4">; Mat4Array: CompositionTypeClass<"MAT4_ARRAY">; Mat4x3Array: CompositionTypeClass<"MAT4x3_ARRAY">; Scalar: CompositionTypeClass<"SCALAR">; ScalarArray: CompositionTypeClass<"SCALAR_ARRAY">; Texture2D: CompositionTypeClass<"TEXTURE_2D">; Texture2DArray: CompositionTypeClass<"TEXTURE_2D_ARRAY">; Texture2DRect: CompositionTypeClass<"TEXTURE_2D_RECT">; Texture2DShadow: CompositionTypeClass<"TEXTURE_2D_SHADOW">; TextureCube: CompositionTypeClass<"TEXTURE_CUBE_MAP">; Unknown: CompositionTypeClass<"UNKNOWN">; Vec2: CompositionTypeClass<"VEC2">; Vec2Array: CompositionTypeClass<"VEC2_ARRAY">; Vec3: CompositionTypeClass<"VEC3">; Vec3Array: CompositionTypeClass<"VEC3_ARRAY">; Vec4: CompositionTypeClass<"VEC4">; Vec4Array: CompositionTypeClass<"VEC4_ARRAY">; from: ((index: number) => CompositionTypeEnum); fromGlslString: ((str_: string) => CompositionTypeEnum); fromString: ((str: string) => CompositionTypeEnum); fromWgslString: ((str_: string) => CompositionTypeEnum); isArray: ((compositionType: CompositionTypeEnum) => boolean); isTexture: ((compositionType: CompositionTypeEnum) => boolean); toGltf2AccessorCompositionTypeString: ((componentN: VectorAndSquareMatrixComponentN) => Gltf2AccessorCompositionTypeString); toGltf2AnimationAccessorCompositionType: ((componentN: VectorComponentN) => Gltf2AnimationAccessorCompositionType); toGltf2AnimationAccessorCompositionTypeString: ((componentN: VectorComponentN) => Gltf2AccessorCompositionTypeString); toGltf2SquareMatrixAccessorCompositionTypeString: ((componentN: SquareMatrixComponentN) => Gltf2AccessorCompositionTypeString); vectorFrom: ((componentN: number) => CompositionTypeEnum); }> = ...