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    Variable ShaderSemanticsConst

    ShaderSemantics: Readonly<
        {
            AlphaCutoff: ShaderSemanticsEnum;
            AlphaTexture: ShaderSemanticsEnum;
            Anisotropy: ShaderSemanticsEnum;
            AnisotropyRotation: ShaderSemanticsClass;
            AnisotropyStrength: ShaderSemanticsClass;
            AnisotropyTexture: ShaderSemanticsClass;
            AttenuationColor: ShaderSemanticsEnum;
            AttenuationDistance: ShaderSemanticsEnum;
            BackBufferTexture: ShaderSemanticsEnum;
            BackBufferTextureSize: ShaderSemanticsEnum;
            BaseColorFactor: ShaderSemanticsEnum;
            BaseColorTexcoordIndex: ShaderSemanticsClass;
            BaseColorTexture: ShaderSemanticsEnum;
            BaseColorTextureRotation: ShaderSemanticsClass;
            BaseColorTextureTransform: ShaderSemanticsClass;
            BoneCompressedChunk: ShaderSemanticsEnum;
            BoneCompressedInfo: ShaderSemanticsEnum;
            BoneMatrix: ShaderSemanticsEnum;
            BoneQuaternion: ShaderSemanticsEnum;
            BoneScalePackedQuat: ShaderSemanticsEnum;
            BoneTranslatePackedQuat: ShaderSemanticsEnum;
            BoneTranslateScale: ShaderSemanticsEnum;
            BrdfLutTexture: ShaderSemanticsEnum;
            ClearCoatFactor: ShaderSemanticsEnum;
            ClearCoatNormalTexcoordIndex: ShaderSemanticsClass;
            ClearCoatNormalTexture: ShaderSemanticsEnum;
            ClearCoatNormalTextureRotation: ShaderSemanticsClass;
            ClearCoatNormalTextureTransform: ShaderSemanticsClass;
            ClearCoatParameter: ShaderSemanticsEnum;
            ClearCoatRoughnessFactor: ShaderSemanticsEnum;
            ClearCoatRoughnessTexcoordIndex: ShaderSemanticsClass;
            ClearCoatRoughnessTexture: ShaderSemanticsEnum;
            ClearCoatRoughnessTextureRotation: ShaderSemanticsClass;
            ClearCoatRoughnessTextureTransform: ShaderSemanticsClass;
            ClearCoatTexcoordIndex: ShaderSemanticsClass;
            ClearCoatTexture: ShaderSemanticsEnum;
            ClearCoatTextureRotation: ShaderSemanticsClass;
            ClearCoatTextureTransform: ShaderSemanticsClass;
            ColorEnvTexture: ShaderSemanticsEnum;
            CubeMapFaceId: ShaderSemanticsClass;
            CurrentComponentSIDs: ShaderSemanticsEnum;
            DataTextureMorphOffsetPosition: ShaderSemanticsEnum;
            DepthBiasPV: ShaderSemanticsClass;
            DepthTexture: ShaderSemanticsEnum;
            DiffuseColorFactor: ShaderSemanticsEnum;
            DiffuseColorTexture: ShaderSemanticsEnum;
            DiffuseEnvTexture: ShaderSemanticsEnum;
            DistributionType: ShaderSemanticsClass;
            EmissiveFactor: ShaderSemanticsEnum;
            EmissiveStrength: ShaderSemanticsClass;
            EmissiveTexcoordIndex: ShaderSemanticsClass;
            EmissiveTexture: ShaderSemanticsEnum;
            EmissiveTextureRotation: ShaderSemanticsClass;
            EmissiveTextureTransform: ShaderSemanticsClass;
            EnableLinearToSrgb: ShaderSemanticsClass;
            EnableViewMatrix: ShaderSemanticsEnum;
            EntityUID: ShaderSemanticsEnum;
            EnvHdriFormat: ShaderSemanticsClass;
            envRotation: ShaderSemanticsClass;
            FramebufferSize: ShaderSemanticsEnum;
            from: (index: number) => ShaderSemanticsEnum;
            fromString: (str: string) => ShaderSemanticsEnum;
            fromStringCaseSensitively: (str: string) => ShaderSemanticsEnum;
            GaussianKernelSize: ShaderSemanticsClass;
            GaussianRatio: ShaderSemanticsClass;
            GeneralTexture: ShaderSemanticsEnum;
            getShaderPropertyOfGlobalDataRepository: (
                _engine: Engine,
                info: ShaderSemanticsInfo,
            ) => string;
            getShaderPropertyOfMaterial: (
                engine: Engine,
                _materialTypeName: string,
                info: ShaderSemanticsInfo,
            ) => string;
            HDRIFormat: ShaderSemanticsEnum;
            IBLParameter: ShaderSemanticsEnum;
            InverseEnvironment: ShaderSemanticsEnum;
            Ior: ShaderSemanticsClass;
            IridescenceFactor: ShaderSemanticsClass;
            IridescenceIor: ShaderSemanticsClass;
            IridescenceTexture: ShaderSemanticsClass;
            IridescenceThicknessMaximum: ShaderSemanticsClass;
            IridescenceThicknessMinimum: ShaderSemanticsClass;
            IridescenceThicknessTexture: ShaderSemanticsClass;
            IsBillboard: ShaderSemanticsEnum;
            IsHorizontal: ShaderSemanticsClass;
            IsOutputHDR: ShaderSemanticsClass;
            LightDirection: ShaderSemanticsEnum;
            LightIntensity: ShaderSemanticsEnum;
            LightNumber: ShaderSemanticsEnum;
            LightPosition: ShaderSemanticsEnum;
            LightProperty: ShaderSemanticsEnum;
            LightViewProjectionMatrix: ShaderSemanticsEnum;
            MakeOutputSrgb: ShaderSemanticsEnum;
            MetallicRoughnessFactor: ShaderSemanticsEnum;
            MetallicRoughnessTexcoordIndex: ShaderSemanticsClass;
            MetallicRoughnessTexture: ShaderSemanticsEnum;
            MetallicRoughnessTextureRotation: ShaderSemanticsClass;
            MetallicRoughnessTextureTransform: ShaderSemanticsClass;
            MorphTargetNumber: ShaderSemanticsEnum;
            MorphWeights: ShaderSemanticsEnum;
            NormalMatrix: ShaderSemanticsEnum;
            NormalScale: ShaderSemanticsClass;
            NormalTexcoordIndex: ShaderSemanticsClass;
            NormalTexture: ShaderSemanticsEnum;
            NormalTextureRotation: ShaderSemanticsClass;
            NormalTextureTransform: ShaderSemanticsClass;
            OcclusionStrength: ShaderSemanticsClass;
            OcclusionTexcoordIndex: ShaderSemanticsClass;
            OcclusionTexture: ShaderSemanticsEnum;
            OcclusionTextureRotation: ShaderSemanticsClass;
            OcclusionTextureTransform: ShaderSemanticsClass;
            PointDistanceAttenuation: ShaderSemanticsEnum;
            PointSize: ShaderSemanticsEnum;
            ProjectionMatrix: ShaderSemanticsEnum;
            Roughness: ShaderSemanticsClass;
            ScreenInfo: ShaderSemanticsEnum;
            ShadingModel: ShaderSemanticsEnum;
            SheenColorFactor: ShaderSemanticsEnum;
            SheenColorTexture: ShaderSemanticsEnum;
            SheenEnvTexture: ShaderSemanticsEnum;
            SheenLutTexture: ShaderSemanticsEnum;
            SheenRoughnessFactor: ShaderSemanticsEnum;
            SheenRoughnessTexture: ShaderSemanticsEnum;
            Shininess: ShaderSemanticsEnum;
            SkinningMode: ShaderSemanticsEnum;
            SpecularColorFactor: ShaderSemanticsClass;
            SpecularColorTexture: ShaderSemanticsClass;
            SpecularEnvTexture: ShaderSemanticsEnum;
            SpecularFactor: ShaderSemanticsClass;
            SpecularGlossinessFactor: ShaderSemanticsEnum;
            SpecularGlossinessTexture: ShaderSemanticsEnum;
            SpecularTexture: ShaderSemanticsClass;
            ThicknessFactor: ShaderSemanticsEnum;
            ThicknessTexture: ShaderSemanticsEnum;
            Time: ShaderSemanticsClass;
            TransmissionFactor: ShaderSemanticsEnum;
            TransmissionTexture: ShaderSemanticsEnum;
            VertexAttributesExistenceArray: ShaderSemanticsEnum;
            ViewMatrix: ShaderSemanticsEnum;
            ViewPosition: ShaderSemanticsEnum;
            VrState: ShaderSemanticsClass;
            Wireframe: ShaderSemanticsEnum;
            WorldMatrix: ShaderSemanticsEnum;
        },
    > = ...