Const
The current process approach being used for rendering operations. Determines whether to use WebGL2 uniform approach, data texture approach, WebGPU, or none.
Total size in bytes of GPU shader data storage, excluding morph target data. Used for memory management and optimization of GPU resource allocation.
The aspect ratio of the current viewport (width / height). Used for camera projection calculations and responsive rendering.
Flag indicating whether WebGPU render bundle mode is enabled. Render bundles can improve performance by pre-recording rendering commands.
Global system state object that holds various runtime configuration and state information. This object contains system-wide settings that affect rendering behavior and performance.