Gets the objectUID of the object.
Get the unique name of the entity.
draw with the given function in startRenderLoop method
getter of gamma expression
getter of initial expression
getter of msaa resolve expression
Gets the tag object.
The tag name.
Gets the value of the tag.
The tag name.
Gets the boolean value whether this object has the tag or not.
The tag name.
Confirms the matching of the tag name and tag value.
The tag name.
The tag value.
Confirm that this object's tags includes given set of tags.
The set of tags.
Confirm that this object's tags includes given an array of string.
an array of string.
Remove the tag.
The tag name.
set diffuse IBL contribution
0.0 ~ 1.0 or greater
set Expressions for drawing
expressions to draw
option parameters
set IBL textures from uri
argument for diffuse and specular IBL
set the rotation of IBL
rotation in radian
set IBL cube textures
diffuse IBL Cube Texture
specular IBL Cube Texture
set specular IBL contribution
0.0 ~ 1.0 or greater
Tries to set tag (name and value).
Try to set a unique name of the entity.
If true, force to add name string to the current unique name string. If false, give up to change name.
Validate the string of tags.
The string to be validated
Gets the object by corresponding to the objectUID.
The objectUID of the object.
Gets the object by the unique name.
The unique name of the object.
Generated using TypeDoc
ForwardRenderPipeline is a one of render pipelines
A render pipeline is a class of complex multi-pass setups already built in, which allows users to easily benefit from advanced expressions such as refraction and MSAA. (like the URP (Universal Render Pipeline) in the Unity engine).