get translate vector from this matrix
Euler Angles Rotation (x, y, z)
Set values as Column Major Note that WebGL matrix keeps the values in column major.
Set values as Row Major Note that WebGL matrix keeps the values in column major. If you write 16 values in 4x4 style (4 values in each row), It will becomes an intuitive handling.
Create identity matrix
multiply matrixes
Create X oriented Rotation Matrix
Create Y oriented Rotation Matrix
Create Z oriented Rotation Matrix
zero matrix(static version)
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get scale vector from this matrix