get translate vector from this matrix
to the identity matrix
multiply the input matrix from right side
Create X oriented Rotation Matrix
Create Y oriented Rotation Matrix
Create Z oriented Rotation Matrix
Euler Angles Rotation (x, y, z)
transpose
zero matrix
Set values as Column Major Note that WebGL matrix keeps the values in column major.
Set values as Row Major Note that WebGL matrix keeps the values in column major. If you write 16 values in 4x4 style (4 values in each row), It will becomes an intuitive handling.
Create identity matrix
Create invert matrix
multiply matrixes
multiply matrixes
Create X oriented Rotation Matrix
Create Y oriented Rotation Matrix
Create Z oriented Rotation Matrix
Create Scale Matrix
Create translation Matrix
zero matrix(static version)
Generated using TypeDoc
get scale vector from this matrix