Creates a new CameraComponent instance.
The engine instance
The unique identifier of the entity this component belongs to
The component system identifier
The entity repository instance
Whether this component is being reused from a pool
Protected__Protected__Protected__the instance of EntityRepository
Protected__the entity unique Id which this component belongs to
Protected__Protected__the instance of MemoryManager
Collection of tags associated with this object
Static Readonly_StaticcurrentCurrent maximum object count for UID generation
Static ReadonlyInvalidInvalid object UID constant
Gets the ComponentMemoryRegistry for this component's engine.
Gets the aspect ratio.
The aspect ratio
Sets the aspect ratio and adjusts the film width accordingly.
The aspect ratio (width/height)
Gets the internal aspect ratio.
The internal aspect ratio
Sets the internal aspect ratio.
The internal aspect ratio
Gets the bias view-projection matrix for shadow mapping.
The bias view-projection matrix adjusted for the current graphics API
Gets the bottom clipping plane position.
The bottom clipping plane position
Sets the bottom clipping plane position.
The bottom clipping plane position
Sets the internal bottom clipping plane position.
The internal bottom clipping plane position
Gets the Scoped ID of this Component instance. The SID is unique within the component type and represents the instance index.
The component scoped ID
Gets the component type identifier for this camera component.
The camera component type identifier
Sets the corner parameters (left, right, top, bottom) for frustum camera.
The corner vector (x: left, y: right, z: top, w: bottom)
Gets the current process stage of the component. This determines which update methods are currently being called.
The current process stage
Sets the direction vector of the camera and automatically adjusts the up vector to remain orthogonal.
The new direction vector for the camera
Sets the internal direction vector.
The vector to set as the internal direction
Gets the entity which has this camera component.
The entity which has this component
Gets the unique ID of the entity that owns this component.
The entity unique ID
InternalSets the internal eye position.
The vector to set as the internal eye position
Gets the focal length.
The focal length in millimeters
Sets the focal length and automatically calculates the field of view.
The focal length in millimeters
Gets the internal focal length.
The internal focal length
Sets the internal focal length and calculates the field of view.
The internal focal length
Gets the field of view.
The field of view in degrees
Sets the internal field of view.
The internal field of view in degrees
Gets the left clipping plane position.
The left clipping plane position
Sets the left clipping plane position.
The left clipping plane position
Sets the internal left clipping plane position.
The internal left clipping plane position
Gets the unique object identifier
The object's UID
Sets the internal camera parameters.
The internal parameters vector
Gets the right clipping plane position.
The right clipping plane position
Sets the right clipping plane position.
The right clipping plane position
Sets the internal right clipping plane position.
The internal right clipping plane position
Gets the top clipping plane position.
The top clipping plane position
Sets the top clipping plane position.
The top clipping plane position
Sets the internal top clipping plane position.
The internal top clipping plane position
Sets the camera type (perspective, orthographic, or frustum).
The camera type to set
Gets the unique name of this object
The unique name string
Sets the up vector of the camera.
The vector to set as the up direction
Gets the update count for this camera component.
The number of times this camera has been updated
Sets the internal up vector.
The vector to set as the internal up direction
Gets the X magnification for orthographic projection.
The X magnification value
Sets the X magnification for orthographic projection.
The X magnification value
Gets the Y magnification for orthographic projection.
The Y magnification value
Sets the Y magnification for orthographic projection.
The Y magnification value
Gets the far clipping plane distance.
The far clipping plane distance
Sets the far clipping plane distance.
The far clipping plane distance
Gets the internal far clipping plane distance.
The internal far clipping plane distance
Sets the internal far clipping plane distance.
The internal far clipping plane distance
Gets the near clipping plane distance.
The near clipping plane distance
Sets the near clipping plane distance.
The near clipping plane distance
Gets the internal near clipping plane distance.
The internal near clipping plane distance
Sets the internal near clipping plane distance.
The internal near clipping plane distance
StaticcomponentGets the component type identifier for camera components.
The camera component type identifier
InternalCopies tag data from another RnObject instance to this object
The source RnObject to copy tags from
InternalMarks this component as destroyed and no longer alive. This is used internally to manage component lifecycle.
Performs a shallow copy of data from another component of the same type. This method should be implemented by concrete component classes as needed.
InternalLoads the camera component and moves it to the logic stage.
InternalExecutes the logic update for the camera component. Updates view and projection matrices, handles light synchronization, and manages XR mode.
Adds this camera component to an entity, extending it with camera-specific methods.
The target entity
The component class to add
The entity extended with camera component methods
Calculates and returns the projection matrix based on camera parameters.
The calculated projection matrix
Calculates and returns the view matrix based on camera position and orientation.
The calculated view matrix
Retrieves a complete tag object (name and value) for the specified tag name
The name of the tag to retrieve
A Tag object containing the name and value
Retrieves the value associated with a specific tag name
The name of the tag whose value to retrieve
The tag value, or undefined if the tag doesn't exist
Checks whether this object has a tag with the specified name
The name of the tag to check for
True if the tag exists (value is not null/undefined), false otherwise
Checks whether the specified ProcessStage method exists in this Component instance. This is used to determine if this component can handle a particular process stage.
The process stage to check for
True if the method exists, false otherwise
Checks if this object has a tag with the specified name and value
The tag name to match
The tag value to match
True if the object has a matching tag, false otherwise
Checks if this object has all the specified tags with exactly matching values
Object containing tag names as keys and expected values
True if all specified tags exist with matching values, false otherwise
Checks if the object's combined tag string contains all the provided search strings. This allows for flexible searching within tag names and values.
Array of strings that must all be present in the combined tag string
True if all strings are found in the combined tag string, false otherwise
Transitions the component to a different process stage. This affects which update methods will be called during the frame processing.
The target stage to move to
Registers a dependency relationship with another component. This method is intended for future use in managing component dependencies.
Removes a tag from this object
The name of the tag to remove
Sets the field of view and adjusts the film size accordingly.
The field of view in degrees
Sets the field of view and adjusts the focal length accordingly.
The field of view in degrees
Allocates memory for all member fields of this component instance. This method is called during component initialization to set up memory layout and allocate space for the specified number of entities.
The number of components per buffer view
Whether to reuse existing memory allocations
Attempts to set a tag on this object. If the tag already exists, it will be replaced.
The tag object containing the name and value to set
True if the tag was successfully set, false if the tag name contains invalid characters
Attempts to set a unique name for this object
The desired unique name
If true, appends UID to make name unique when conflicts occur; if false, fails on conflict
True if the name was successfully set, false if there was a conflict and toAddNameIfConflict was false
Unregisters this object from all tracking collections. Should be called when the object is being destroyed.
Updates the camera frustum based on current view and projection matrices.
Validates that a tag string contains only allowed characters (alphanumeric and underscore)
The string to validate
True if the string contains only valid characters, false if it contains invalid characters
Static_InternalCleans up static resources associated with the specified engine.
The engine instance to clean up resources for
Static_InternalResets all static object tracking data. Used primarily for testing.
StaticdoesChecks whether the specified ProcessStage method exists in the given Component class. This is used to determine if a component can handle a particular process stage.
The component class to check
The process stage to check for
True if the method exists, false otherwise
StaticgetStaticgetStaticgetGets the ComponentType of a specific member field in a component class. This is useful for understanding the primitive data type of component members.
The ComponentType of the member or undefined if not found
StaticgetGets the CompositionType of a specific member field in a component class. This is useful for understanding the data structure of component members.
The CompositionType of the member or undefined if not found
StaticgetGets the current active camera component ID for a specific engine.
The engine instance
The component system identifier of the current active camera for the engine
StaticgetGets the update count of the current active camera.
The engine instance
The update count of the current camera, or 0 if no camera is active
StaticgetGets the pixel location offset in the buffer for a specific member of a component type. This is useful for GPU texture-based data access where locations are measured in pixels.
The pixel location offset in the buffer
StaticgetGets the member info of the component. This is useful for getting the member info of the component.
The member info of the component
StaticgetRetrieves an RnObject instance by its unique identifier
The unique identifier of the object to retrieve
The RnObject instance or undefined if not found or garbage collected
StaticgetRetrieves an RnObject instance by its unique name
The unique name of the object to retrieve
The RnObject instance or undefined if not found or garbage collected
StaticgetGets the state version of the component memory layout. This is incremented whenever the component's memory layout changes.
The engine instance
The state version number
StaticprocessProcesses all components of a given type for a specific process stage. This method iterates through all components of the specified type and calls their corresponding process stage method if they are in that stage.
The component class to process
The process stage to execute
StaticregisterRegisters a member field of the component class for memory allocation. This method defines the memory layout and characteristics of component data members.
The intended purpose/type of buffer use
StaticsearchSearches for the first object that has a specific tag with the given value
The tag name to search for
The tag value to match
WeakRef to the first matching object, or undefined if not found
StaticsetSets the current active camera component for a specific engine.
The engine instance
The component system identifier of the camera to set as current
StaticupdateUpdates components specifically for the render stage with render pass context. This method calls the sort_$render method of the component class to handle render-specific processing and sorting.
The component class to update
The current render pass context
The result of the sort_$render method
The Component that represents a camera.
Remarks
The camera is defined such that the local +X axis is to the right, the "lens" looks towards the local -Z axis, and the top of the camera is aligned with the local +Y axis.