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    Interface Vrm0x

    interface Vrm0x {
        accessors: RnM2Accessor[];
        animations: RnM2Animation[];
        asset: RnM2Asset;
        buffers: RnM2Buffer[];
        bufferViews: RnM2BufferView[];
        cameras: RnM2Camera[];
        extensions: { VRM: VRM0x_Extension };
        extensionsRequired: string[];
        extensionsUsed: string[];
        extras: {
            rnEntities: ISceneGraphEntity[];
            rnEntitiesByNames: Map<string, ISceneGraphEntity>;
            [key: string]: any;
        };
        images: RnM2Image[];
        materials: RnM2Material[];
        meshes: RnM2Mesh[];
        nodes: RnM2Node[];
        samplers: RnM2TextureSampler[];
        scene: number;
        scenes: RnM2Scene[];
        skins: RnM2Skin[];
        textures: RnM2Texture[];
    }

    Hierarchy (View Summary)

    Index

    Properties

    accessors: RnM2Accessor[]
    animations: RnM2Animation[]
    asset: RnM2Asset
    buffers: RnM2Buffer[]
    bufferViews: RnM2BufferView[]
    cameras: RnM2Camera[]
    extensions: { VRM: VRM0x_Extension }
    extensionsRequired: string[]
    extensionsUsed: string[]
    extras: {
        rnEntities: ISceneGraphEntity[];
        rnEntitiesByNames: Map<string, ISceneGraphEntity>;
        [key: string]: any;
    }
    images: RnM2Image[]
    materials: RnM2Material[]
    meshes: RnM2Mesh[]
    nodes: RnM2Node[]
    samplers: RnM2TextureSampler[]
    scene: number
    scenes: RnM2Scene[]
    skins: RnM2Skin[]
    textures: RnM2Texture[]