Interface Vrm0x

interface Vrm0x {
    accessors: RnM2Accessor[];
    animations: RnM2Animation[];
    asset: RnM2Asset;
    bufferViews: RnM2BufferView[];
    buffers: RnM2Buffer[];
    cameras: RnM2Camera[];
    extensions: {
        VRM: VRM0x_Extension;
    };
    extensionsRequired: string[];
    extensionsUsed: string[];
    extras: {
        rnEntities: ISceneGraphEntity[];
        rnEntitiesByNames: Map<string, ISceneGraphEntity>;
        [key: string]: any;
    };
    images: RnM2Image[];
    materials: RnM2Material[];
    meshes: RnM2Mesh[];
    nodes: RnM2Node[];
    samplers: RnM2TextureSampler[];
    scene: number;
    scenes: RnM2Scene[];
    skins: RnM2Skin[];
    textures: RnM2Texture[];
}

Hierarchy (view full)

Properties

accessors: RnM2Accessor[]
animations: RnM2Animation[]
asset: RnM2Asset
bufferViews: RnM2BufferView[]
buffers: RnM2Buffer[]
cameras: RnM2Camera[]
extensions: {
    VRM: VRM0x_Extension;
}
extensionsRequired: string[]
extensionsUsed: string[]
extras: {
    rnEntities: ISceneGraphEntity[];
    rnEntitiesByNames: Map<string, ISceneGraphEntity>;
    [key: string]: any;
}
images: RnM2Image[]
materials: RnM2Material[]
meshes: RnM2Mesh[]
nodes: RnM2Node[]
samplers: RnM2TextureSampler[]
scene: number
scenes: RnM2Scene[]
skins: RnM2Skin[]
textures: RnM2Texture[]