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    Interface VRM0x_Extension

    interface VRM0x_Extension {
        blendShapeMaster: { blendShapeGroups: Vrm0xBlendShapeGroup[] };
        exporterVersion: string;
        firstPerson: {
            firstPersonBone: number;
            firstPersonBoneOffset: { x: number; y: number; z: number };
            lookAtHorizontalInner: Vrm0xLookAt;
            lookAtHorizontalOuter: Vrm0xLookAt;
            lookAtTypeName: string;
            lookAtVerticalDown: Vrm0xLookAt;
            lookAtVerticalUP: Vrm0xLookAt;
            meshAnnotations: [];
        };
        humanoid: {
            armStretch: number;
            feetSpacing: number;
            hasTranslationDoF: false;
            humanBones: Vrm0xHumanBone[];
            legStretch: number;
            lowerArmTwist: number;
            lowerLegTwist: number;
            upperArmTwist: number;
            upperLegTwist: number;
        };
        materialProperties: Vrm0xMaterialProperty[];
        meta: {
            allowedUserName: string;
            author: string;
            commercialUsageName: string;
            contactInformation: string;
            licenseName: string;
            otherLicenseUrl: string;
            otherPermissionUrl: string;
            reference: string;
            sexualUsageName: string;
            texture: 30;
            title: string;
            version: string;
            violentUsageName: string;
        };
        secondaryAnimation: {
            boneGroups: Vrm0xBoneGroup[];
            colliderGroups: Vrm0xColliderGroup[];
        };
    }
    Index

    Properties

    blendShapeMaster: { blendShapeGroups: Vrm0xBlendShapeGroup[] }
    exporterVersion: string
    firstPerson: {
        firstPersonBone: number;
        firstPersonBoneOffset: { x: number; y: number; z: number };
        lookAtHorizontalInner: Vrm0xLookAt;
        lookAtHorizontalOuter: Vrm0xLookAt;
        lookAtTypeName: string;
        lookAtVerticalDown: Vrm0xLookAt;
        lookAtVerticalUP: Vrm0xLookAt;
        meshAnnotations: [];
    }
    humanoid: {
        armStretch: number;
        feetSpacing: number;
        hasTranslationDoF: false;
        humanBones: Vrm0xHumanBone[];
        legStretch: number;
        lowerArmTwist: number;
        lowerLegTwist: number;
        upperArmTwist: number;
        upperLegTwist: number;
    }
    materialProperties: Vrm0xMaterialProperty[]
    meta: {
        allowedUserName: string;
        author: string;
        commercialUsageName: string;
        contactInformation: string;
        licenseName: string;
        otherLicenseUrl: string;
        otherPermissionUrl: string;
        reference: string;
        sexualUsageName: string;
        texture: 30;
        title: string;
        version: string;
        violentUsageName: string;
    }
    secondaryAnimation: {
        boneGroups: Vrm0xBoneGroup[];
        colliderGroups: Vrm0xColliderGroup[];
    }