rhodonite
Preparing search index...
default
RenderingArgWebGL
Type Alias RenderingArgWebGL
type
RenderingArgWebGL
=
{
diffuseCube
?:
CubeTexture
|
RenderTargetTextureCube
;
displayIdx
:
Index
;
entity
:
IMeshEntity
;
glw
:
WebGLContextWrapper
;
isBillboard
:
boolean
;
isVisible
:
boolean
;
isVr
:
boolean
;
lightComponents
:
LightComponent
[]
;
normalMatrix
:
IMatrix33
;
primitive
:
Primitive
;
renderPass
:
RenderPass
;
setUniform
:
boolean
;
sheenCube
?:
CubeTexture
|
RenderTargetTextureCube
;
specularCube
?:
CubeTexture
|
RenderTargetTextureCube
;
worldMatrix
:
Matrix44
;
}
Index
Properties
diffuse
Cube?
display
Idx
entity
glw
is
Billboard
is
Visible
is
Vr
light
Components
normal
Matrix
primitive
render
Pass
set
Uniform
sheen
Cube?
specular
Cube?
world
Matrix
Properties
Optional
diffuse
Cube
diffuseCube
?:
CubeTexture
|
RenderTargetTextureCube
display
Idx
displayIdx
:
Index
entity
entity
:
IMeshEntity
glw
glw
:
WebGLContextWrapper
is
Billboard
isBillboard
:
boolean
is
Visible
isVisible
:
boolean
is
Vr
isVr
:
boolean
light
Components
lightComponents
:
LightComponent
[]
normal
Matrix
normalMatrix
:
IMatrix33
primitive
primitive
:
Primitive
render
Pass
renderPass
:
RenderPass
set
Uniform
setUniform
:
boolean
Optional
sheen
Cube
sheenCube
?:
CubeTexture
|
RenderTargetTextureCube
Optional
specular
Cube
specularCube
?:
CubeTexture
|
RenderTargetTextureCube
world
Matrix
worldMatrix
:
Matrix44
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Properties
diffuse
Cube
display
Idx
entity
glw
is
Billboard
is
Visible
is
Vr
light
Components
normal
Matrix
primitive
render
Pass
set
Uniform
sheen
Cube
specular
Cube
world
Matrix
rhodonite
Loading...