rhodonite
    Preparing search index...

    Type Alias RenderingArgWebGL

    type RenderingArgWebGL = {
        diffuseCube?: CubeTexture | RenderTargetTextureCube;
        displayIdx: Index;
        entity: IMeshEntity;
        glw: WebGLContextWrapper;
        isBillboard: boolean;
        isVisible: boolean;
        isVr: boolean;
        lightComponents: LightComponent[];
        normalMatrix: IMatrix33;
        primitive: Primitive;
        renderPass: RenderPass;
        setUniform: boolean;
        sheenCube?: CubeTexture | RenderTargetTextureCube;
        specularCube?: CubeTexture | RenderTargetTextureCube;
        worldMatrix: Matrix44;
    }
    Index

    Properties

    displayIdx: Index
    entity: IMeshEntity
    isBillboard: boolean
    isVisible: boolean
    isVr: boolean
    lightComponents: LightComponent[]
    normalMatrix: IMatrix33
    primitive: Primitive
    renderPass: RenderPass
    setUniform: boolean
    worldMatrix: Matrix44