Type Alias RenderingArgWebGL

RenderingArgWebGL: {
    diffuseCube?: CubeTexture | RenderTargetTextureCube;
    displayIdx: Index;
    entity: IMeshEntity;
    glw: WebGLContextWrapper;
    isBillboard: boolean;
    isVr: boolean;
    lightComponents: LightComponent[];
    normalMatrix: IMatrix33;
    primitive: Primitive;
    renderPass: RenderPass;
    setUniform: boolean;
    sheenCube?: CubeTexture | RenderTargetTextureCube;
    specularCube?: CubeTexture | RenderTargetTextureCube;
    worldMatrix: Matrix44;
}