Options
All
  • Public
  • Public/Protected
  • All
Menu

Class ClassicShadingShader

Hierarchy

Index

Constructors

Properties

__webglResourceRepository?: WebGLResourceRepository = ...
vertexShaderBody: string = ...
materialElement: EnumIO = ShaderNode.PBRShading

Accessors

  • get glsl_fragColor(): "" | "gl_FragColor = rt0;\n"
  • get glsl_textureCube(): "texture" | "textureCube"
  • get mainPrerequisites(): "\n" | "\n "
  • get pixelShaderBody(): string
  • get pixelShaderDefinitions(): string
  • get prerequisites(): string
  • get vertexShaderDefinitions(): string
  • get glslMainBegin(): string
  • get glslMainEnd(): string

Methods

  • getGlslVertexShaderProperies(str?: string): string

Generated using TypeDoc