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rhodonite
EndShader
Class EndShader
Hierarchy
GLSLShader
EndShader
Index
Constructors
constructor
Properties
__webgl
Resource
Repository
__instance
material
Element
Accessors
attribute
Compositions
attribute
Names
attribute
Semantics
glsl_
frag
Color
glsl_
texture
Cube
main
Prerequisites
pixel
Shader
Definitions
prerequisites
vertex
Shader
Body
vertex
Shader
Definitions
glsl
Main
Begin
glsl
Main
End
Methods
get
Glsl
Vertex
Shader
Properies
get
Pixel
Shader
Body
get
Instance
get
String
From
Shader
Any
Data
Type
Constructors
Private
constructor
new
End
Shader
(
)
:
EndShader
Returns
EndShader
Properties
Optional
__webgl
Resource
Repository
__webgl
Resource
Repository
?:
WebGLResourceRepository
= ...
Static
__instance
__instance
:
EndShader
Static
Readonly
material
Element
material
Element
:
EnumIO
= ShaderNode.PBRShading
Accessors
attribute
Compositions
get
attributeCompositions
(
)
:
CompositionTypeEnum
[]
Returns
CompositionTypeEnum
[]
attribute
Names
get
attributeNames
(
)
:
AttributeNames
Returns
AttributeNames
attribute
Semantics
get
attributeSemantics
(
)
:
VertexAttributeEnum
[]
Returns
VertexAttributeEnum
[]
glsl_
frag
Color
get
glsl_fragColor
(
)
:
""
|
"gl_FragColor = rt0;\n"
Returns
""
|
"gl_FragColor = rt0;\n"
glsl_
texture
Cube
get
glsl_textureCube
(
)
:
"texture"
|
"textureCube"
Returns
"texture"
|
"textureCube"
main
Prerequisites
get
mainPrerequisites
(
)
:
"\n"
|
"\n "
Returns
"\n"
|
"\n "
pixel
Shader
Definitions
get
pixelShaderDefinitions
(
)
:
string
Returns
string
prerequisites
get
prerequisites
(
)
:
string
Returns
string
vertex
Shader
Body
get
vertexShaderBody
(
)
:
string
Returns
string
vertex
Shader
Definitions
get
vertexShaderDefinitions
(
)
:
string
Returns
string
Static
glsl
Main
Begin
get
glslMainBegin
(
)
:
string
Returns
string
Static
glsl
Main
End
get
glslMainEnd
(
)
:
string
Returns
string
Methods
get
Glsl
Vertex
Shader
Properies
get
Glsl
Vertex
Shader
Properies
(
str
?:
string
)
:
string
Parameters
str:
string
= ''
Returns
string
get
Pixel
Shader
Body
get
Pixel
Shader
Body
(
)
:
string
Returns
string
Static
get
Instance
get
Instance
(
)
:
EndShader
Returns
EndShader
Static
get
String
From
Shader
Any
Data
Type
get
String
From
Shader
Any
Data
Type
(
data
:
ShaderAttributeOrSemanticsOrString
)
:
string
Parameters
data:
ShaderAttributeOrSemanticsOrString
Returns
string
Exports
End
Shader
constructor
__webgl
Resource
Repository
__instance
material
Element
attribute
Compositions
attribute
Names
attribute
Semantics
glsl_
frag
Color
glsl_
texture
Cube
main
Prerequisites
pixel
Shader
Definitions
prerequisites
vertex
Shader
Body
vertex
Shader
Definitions
glsl
Main
Begin
glsl
Main
End
get
Glsl
Vertex
Shader
Properies
get
Pixel
Shader
Body
get
Instance
get
String
From
Shader
Any
Data
Type
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