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rhodonite
TextureFetchShader
Class TextureFetchShader
Hierarchy
GLSLShader
TextureFetchShader
Index
Constructors
constructor
Properties
__material
Node
Uid
__webgl
Resource
Repository
vertex
Shader
Body
__instance
Accessors
attribute
Compositions
attribute
Names
attribute
Semantics
glsl_
frag
Color
glsl_
texture
Cube
main
Prerequisites
material
Node
Uid
prerequisites
glsl
Main
Begin
glsl
Main
End
Methods
get
Glsl
Vertex
Shader
Properies
get
Pixel
Shader
Body
get
String
From
Shader
Any
Data
Type
Constructors
constructor
new
Texture
Fetch
Shader
(
)
:
TextureFetchShader
Returns
TextureFetchShader
Properties
Private
__material
Node
Uid
__material
Node
Uid
:
number
= 0
Optional
__webgl
Resource
Repository
__webgl
Resource
Repository
?:
WebGLResourceRepository
= ...
vertex
Shader
Body
vertex
Shader
Body
:
string
= ...
Static
__instance
__instance
:
TextureFetchShader
Accessors
attribute
Compositions
get
attributeCompositions
(
)
:
CompositionTypeEnum
[]
Returns
CompositionTypeEnum
[]
attribute
Names
get
attributeNames
(
)
:
AttributeNames
Returns
AttributeNames
attribute
Semantics
get
attributeSemantics
(
)
:
VertexAttributeEnum
[]
Returns
VertexAttributeEnum
[]
glsl_
frag
Color
get
glsl_fragColor
(
)
:
""
|
"gl_FragColor = rt0;\n"
Returns
""
|
"gl_FragColor = rt0;\n"
glsl_
texture
Cube
get
glsl_textureCube
(
)
:
"texture"
|
"textureCube"
Returns
"texture"
|
"textureCube"
main
Prerequisites
get
mainPrerequisites
(
)
:
"\n"
|
"\n "
Returns
"\n"
|
"\n "
material
Node
Uid
set
materialNodeUid
(
materialNodeUid
:
number
)
:
void
Parameters
materialNodeUid:
number
Returns
void
prerequisites
get
prerequisites
(
)
:
string
Returns
string
Static
glsl
Main
Begin
get
glslMainBegin
(
)
:
string
Returns
string
Static
glsl
Main
End
get
glslMainEnd
(
)
:
string
Returns
string
Methods
get
Glsl
Vertex
Shader
Properies
get
Glsl
Vertex
Shader
Properies
(
str
?:
string
)
:
string
Parameters
str:
string
= ''
Returns
string
get
Pixel
Shader
Body
get
Pixel
Shader
Body
(
)
:
string
Returns
string
Static
get
String
From
Shader
Any
Data
Type
get
String
From
Shader
Any
Data
Type
(
data
:
ShaderAttributeOrSemanticsOrString
)
:
string
Parameters
data:
ShaderAttributeOrSemanticsOrString
Returns
string
Exports
Texture
Fetch
Shader
constructor
__material
Node
Uid
__webgl
Resource
Repository
vertex
Shader
Body
__instance
attribute
Compositions
attribute
Names
attribute
Semantics
glsl_
frag
Color
glsl_
texture
Cube
main
Prerequisites
material
Node
Uid
prerequisites
glsl
Main
Begin
glsl
Main
End
get
Glsl
Vertex
Shader
Properies
get
Pixel
Shader
Body
get
String
From
Shader
Any
Data
Type
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