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Class TextureFetchShader

Hierarchy

Index

Constructors

Properties

__materialNodeUid: number = 0
__webglResourceRepository?: WebGLResourceRepository = ...
vertexShaderBody: string = ...
__instance: TextureFetchShader

Accessors

  • get glsl_fragColor(): "" | "gl_FragColor = rt0;\n"
  • get glsl_textureCube(): "texture" | "textureCube"
  • get mainPrerequisites(): "\n" | "\n "
  • set materialNodeUid(materialNodeUid: number): void
  • get prerequisites(): string
  • get glslMainBegin(): string
  • get glslMainEnd(): string

Methods

  • getGlslVertexShaderProperies(str?: string): string
  • getPixelShaderBody(): string

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