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Class WebGLStrategyUniform

Hierarchy

  • WebGLStrategyUniform

Implements

Index

Constructors

Properties

__dataTextureUid: number = CGAPIResourceRepository.InvalidCGAPIResourceUid
__lastMaterial?: Material
__lastRenderPassTickCount: number = -1
__lastShader: number = -1
__latestPrimitivePositionAccessorVersions: number[] = []
__lightComponents?: LightComponent[]
__webglResourceRepository: WebGLResourceRepository = ...
componentMatrices: ShaderSemanticsInfo[] = ...
__globalDataRepository: GlobalDataRepository = ...
__vertexShaderMethodDefinitions_uniform: string = ...

Methods

  • $render(): void
  • attachShaderProgram(material: Material): void
  • common_$prerender(): void
  • isMeshSetup(mesh: Mesh): boolean
  • renderInner(primitiveUid: number, glw: WebGLContextWrapper, renderPass: RenderPass, renderPassTickCount: number, isVRMainPass: boolean, displayIdx: number): boolean

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