Properties
Private __dataTextureUid
__dataTextureUid: number = CGAPIResourceRepository.InvalidCGAPIResourceUid
Private Optional __lastMaterial
Private __lastRenderPassTickCount
__lastRenderPassTickCount: number = -1
Private __lastShader
__lastShader: number = -1
Private __latestPrimitivePositionAccessorVersions
__latestPrimitivePositionAccessorVersions: number[] = []
Private Optional __lightComponents
Private __webglResourceRepository
Private Readonly componentMatrices
Static Private __globalDataRepository
Static Private __instance
Static Private __vertexShaderMethodDefinitions_uniform
__vertexShaderMethodDefinitions_uniform: string = ...
setup shader program for the material in this WebGL strategy