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Class CustomMaterialContent

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

  • new CustomMaterialContent(__namedParameters: { additionalShaderSemanticInfo: ShaderSemanticsInfo[]; alphaMode: AlphaModeEnum; isClearCoat?: boolean; isIridescence?: boolean; isLighting: boolean; isMorphing: boolean; isShadow?: boolean; isSheen?: boolean; isSkinning: boolean; isSpecular?: boolean; isTransmission?: boolean; isVolume?: boolean; name: string; pixelShader: ShaderityObject; useNormalTexture: boolean; useTangentAttribute: boolean; vertexShader: ShaderityObject }): CustomMaterialContent
  • Parameters

    • __namedParameters: { additionalShaderSemanticInfo: ShaderSemanticsInfo[]; alphaMode: AlphaModeEnum; isClearCoat?: boolean; isIridescence?: boolean; isLighting: boolean; isMorphing: boolean; isShadow?: boolean; isSheen?: boolean; isSkinning: boolean; isSpecular?: boolean; isTransmission?: boolean; isVolume?: boolean; name: string; pixelShader: ShaderityObject; useNormalTexture: boolean; useTangentAttribute: boolean; vertexShader: ShaderityObject }
      • additionalShaderSemanticInfo: ShaderSemanticsInfo[]
      • alphaMode: AlphaModeEnum
      • Optional isClearCoat?: boolean
      • Optional isIridescence?: boolean
      • isLighting: boolean
      • isMorphing: boolean
      • Optional isShadow?: boolean
      • Optional isSheen?: boolean
      • isSkinning: boolean
      • Optional isSpecular?: boolean
      • Optional isTransmission?: boolean
      • Optional isVolume?: boolean
      • name: string
      • pixelShader: ShaderityObject
      • useNormalTexture: boolean
      • useTangentAttribute: boolean
      • vertexShader: ShaderityObject

    Returns CustomMaterialContent

Properties

__defaultInputValues: Map<string, any> = ...
__definitions: string = ''
__materialNodeUid: number
__pixelInputConnections: InputConnectionType[] = []
__pixelInputs: ShaderSocket[] = []
__pixelOutputs: ShaderSocket[] = []
__pixelShaderityObject?: ShaderityObject
__semantics: ShaderSemanticsInfo[] = []
__shaderFunctionName: string
__vertexInputConnections: InputConnectionType[] = []
__vertexInputs: ShaderSocket[] = []
__vertexOutputs: ShaderSocket[] = []
__vertexShaderityObject?: ShaderityObject
__webglResourceRepository: WebGLResourceRepository
isSingleOperation: boolean = false
shaderType: EnumIO = ShaderType.VertexAndPixelShader
InvalidObjectUID: -1 = -1
__dummyBlackCubeTexture: CubeTexture = ...
__dummyBlackTexture: Texture = ...
__dummyBlueTexture: Texture = ...
__dummyPbrKelemenSzirmayKalosBrdfLutTexture: Texture = ...
__dummySRGBGrayTexture: Texture = ...
__dummyWhiteTexture: Texture = ...
__gl?: WebGLRenderingContext
__globalDataRepository: GlobalDataRepository = ...
__semanticsMap: Map<string, Map<string, ShaderSemanticsInfo>> = ...
__sheenLutTextureUid: number = -1
__tmp_vector2: MutableVector2 = ...
__tmp_vector4: MutableVector4 = ...
currentMaxObjectCount: number = 0
materialNodes: AbstractMaterialContent[] = []

Accessors

  • get definitions(): string
  • get isLighting(): boolean
  • get isMorphing(): boolean
  • get isSkinning(): boolean
  • get materialNodeUid(): number
  • get objectUID(): number
  • get pixelInputConnections(): InputConnectionType[]
  • get pixelShaderityObject(): undefined | ShaderityObject
  • get shaderFunctionName(): string
  • get uniqueName(): string
  • get vertexInputConnections(): InputConnectionType[]
  • get vertexShaderityObject(): undefined | ShaderityObject
  • get dummyBlackCubeTexture(): Texture
  • get dummyPbrKelemenSzirmayKalosBrdfLutTexture(): Texture

Methods

  • addPixelInputConnection(inputMaterialNode: AbstractMaterialContent, outputNameOfPrev: string, inputNameOfThis: string): void
  • addVertexInputConnection(inputMaterialNode: AbstractMaterialContent, outputNameOfPrev: string, inputNameOfThis: string): void
  • getTag(tagName: string): Tag
  • getTagValue(tagName: string): any
  • hasTag(tagName: string): boolean
  • matchTag(tagName: string, tagValue: string): boolean
  • matchTags(tags: RnTags): boolean
  • matchTagsAsFreeStrings(stringArray: string[]): boolean
  • removeTag(tagName: string): void
  • setCustomSettingParametersToGpu(__namedParameters: { args: RenderingArg; firstTime: boolean; material: Material; shaderProgram: WebGLProgram }): void
  • setDefaultInputValue(inputName: string, value: any): void
  • setIsBillboard(shaderProgram: WebGLProgram, isBillboard: boolean): void
  • setLightsInfo(shaderProgram: WebGLProgram, lightComponents: LightComponent[], material: Material, setUniform: boolean): void
  • setNormalMatrix(shaderProgram: WebGLProgram, normalMatrix: IMatrix33): void
  • setProjection(shaderProgram: WebGLProgram, cameraComponent: CameraComponent, isVr: boolean, displayIdx: number): void
  • setSkinning(shaderProgram: WebGLProgram, setUniform: boolean, skeletalComponent?: SkeletalComponent): void
  • setViewInfo(shaderProgram: WebGLProgram, cameraComponent: CameraComponent, isVr: boolean, displayIdx: number): void
  • setWorldMatrix(shaderProgram: WebGLProgram, worldMatrix: Matrix44): void
  • setupHdriParameters(args: RenderingArg): { diffuseHdriType: number; meshRenderComponent: MeshRendererComponent; mipmapLevelNumber: number; specularHdriType: number }
  • tryToSetTag(tag: Tag): boolean
  • tryToSetUniqueName(name: string, toAddNameIfConflict: boolean): boolean
  • validateTagString(val: string): boolean
  • _reset(): void
  • getRnObject(objectUid: number): RnObject
  • getRnObjectByName(uniqueName: string): undefined | RnObject
  • initDefaultTextures(): Promise<void>
  • searchByTag(tag: string, value: string): undefined | RnObject

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