Properties
Protected __defaultInputValues
__defaultInputValues: Map<string, any> = ...
Protected __definitions
__definitions: string = ''
Private __isLighting
__isLighting: boolean
Private __isMorphing
__isMorphing: boolean
Private __isSkinning
__isSkinning: boolean
Protected __materialNodeUid
__materialNodeUid: number
Protected __pixelInputConnections
__pixelInputConnections: InputConnectionType[] = []
Protected Optional __pixelShaderityObject
__pixelShaderityObject?: ShaderityObject
Protected __shaderFunctionName
__shaderFunctionName: string
Protected __vertexInputConnections
__vertexInputConnections: InputConnectionType[] = []
Protected __vertexOutputs
Protected Optional __vertexShaderityObject
__vertexShaderityObject?: ShaderityObject
Protected __webglResourceRepository
isSingleOperation
isSingleOperation: boolean = false
shaderType
shader
Type
: EnumIO = ShaderType.VertexAndPixelShaderStatic Readonly InvalidObjectUID
InvalidObjectUID: -1 = -1
Static __dummyBlackCubeTexture
Static __dummyBlackTexture
Static __dummyBlueTexture
Static __dummyPbrKelemenSzirmayKalosBrdfLutTexture
__dummy
Pbr
Kelemen
Szirmay
Kalos
Brdf
Lut
Texture
: Texture = ...Static __dummySRGBGrayTexture
__dummySRGBGray
Texture
: Texture = ...Static __dummyWhiteTexture
Static Protected Optional __gl
__gl?: WebGLRenderingContext
Static Private __invalidMaterialNodeCount
__invalidMaterialNodeCount: number = -1
Static Private Readonly __invalidMaterialNodeUid
__invalidMaterialNodeUid: -1 = -1
Static Private __lightDirections
__lightDirections: Float32Array = ...
Static Private __lightIntensities
__lightIntensities: Float32Array = ...
Static Private __lightPositions
__lightPositions: Float32Array = ...
Static Private __lightProperties
__lightProperties: Float32Array = ...
Static Protected __semanticsMap
Static __sheenLutTextureUid
__sheenLutTextureUid: number = -1
Static Protected __tmp_vector2
Static Protected __tmp_vector4
Static currentMaxObjectCount
currentMaxObjectCount: number = 0
Gets the objectUID of the object.