Properties
Private __OutlineWidthModeIsScreen
__OutlineWidthModeIsScreen: boolean = false
Protected __defaultInputValues
__defaultInputValues: Map<string, any> = ...
Protected __definitions
__definitions: string = ''
Private __floatProperties
__floatProperties: {} = {}
Protected __materialNodeUid
__materialNodeUid: number
Protected __pixelInputConnections
__pixelInputConnections: InputConnectionType[] = []
Protected Optional __pixelShaderityObject
__pixelShaderityObject?: ShaderityObject
Protected __shaderFunctionName
__shaderFunctionName: string
Private __textureProperties
__textureProperties: any = {}
Private __vectorProperties
__vectorProperties: {} = {}
Protected __vertexInputConnections
__vertexInputConnections: InputConnectionType[] = []
Protected __vertexOutputs
Protected Optional __vertexShaderityObject
__vertexShaderityObject?: ShaderityObject
Protected __webglResourceRepository
isSingleOperation
isSingleOperation: boolean = false
shaderType
shader
Type
: EnumIO = ShaderType.VertexAndPixelShaderStatic Readonly InvalidObjectUID
InvalidObjectUID: -1 = -1
Static Readonly _AmbientColor
Static Readonly _BumpScale
Static Readonly _EmissionColor
Static Readonly _EmissionMap
Static Readonly _LightColorAttenuation
Static Readonly _OutlineColor
Static Readonly _OutlineLightingMix
Static Readonly _OutlineScaledMaxDistance
Static Readonly _OutlineWidth
Static Readonly _OutlineWidthTexture
Static Readonly _ReceiveShadowRate
Static Readonly _ReceiveShadowTexture
Static Readonly _RimColor
Static Readonly _RimFresnelPower
Static Readonly _RimLightingMix
Static Readonly _RimTexture
Static Readonly _ShadeColor
Static Readonly _ShadeShift
Static Readonly _ShadeTexture
Static Readonly _ShadeToony
Static Readonly _ShadingGradeRate
Static Readonly _ShadingGradeTexture
Static Readonly _SphereAdd
Static __dummyBlackCubeTexture
Static __dummyBlackTexture
Static __dummyBlueTexture
Static __dummyPbrKelemenSzirmayKalosBrdfLutTexture
__dummy
Pbr
Kelemen
Szirmay
Kalos
Brdf
Lut
Texture
: Texture = ...Static __dummySRGBGrayTexture
__dummySRGBGray
Texture
: Texture = ...Static __dummyWhiteTexture
Static Protected Optional __gl
__gl?: WebGLRenderingContext
Static Protected __semanticsMap
Static __sheenLutTextureUid
__sheenLutTextureUid: number = -1
Static Protected __tmp_vector2
Static Protected __tmp_vector4
Static currentMaxObjectCount
currentMaxObjectCount: number = 0
Static Optional usableBlendEquationModeAlpha
usableBlendEquationModeAlpha?: number
Gets the objectUID of the object.