Gets the objectUID of the object.
Get the unique name of the entity.
Gets the tag object.
The tag name.
Gets the value of the tag.
The tag name.
Gets the boolean value whether this object has the tag or not.
The tag name.
Confirms the matching of the tag name and tag value.
The tag name.
The tag value.
Confirm that this object's tags includes given set of tags.
The set of tags.
Confirm that this object's tags includes given an array of string.
an array of string.
Remove the tag.
The tag name.
Tries to set tag (name and value).
Try to set a unique name of the entity.
If true, force to add name string to the current unique name string. If false, give up to change name.
Validate the string of tags.
The string to be validated
Gets the object by corresponding to the objectUID.
The objectUID of the object.
Gets the object by the unique name.
The unique name of the object.
Generated using TypeDoc
This material node uses for the glare effect and so on.
If the targetRegionTexture is not specified, the shader synthesizes all the synthesizeTextures with all the pixels weighted by the synthesizeCoefficient.
If the targetRegionTexture is specified, the shader synthesizes all the synthesizeTextures with weights only for the non-white pixels of targetRegionTexture (where the color is not (1.0, 1.0, 1.0, 1.0)). On the other hand, in the white area, the output value is the product of the value of each pixel in synthesizeTextures[0] and synthesizeCoefficient[0].
Textures to be synthesized. The shader supports up to six texture syntheses.
Texture to specify the area where the texture will be synthesized