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    Class RenderTargetTexture2DArray

    A 2D texture array that can be used as a render target. This class extends AbstractTexture and implements IRenderable to provide functionality for creating and managing 2D texture arrays that can be rendered to in graphics pipelines.

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Properties

    __canvasContext?: CanvasRenderingContext2D
    __engine: Engine
    __format: EnumIO = PixelFormat.RGBA
    __hasTransparentPixels: boolean = false
    __height: number = 0
    __htmlCanvasElement?: HTMLCanvasElement
    __htmlImageElement?: HTMLImageElement
    __img?: HTMLImageElement
    __internalFormat: TextureFormatEnum = TextureFormat.RGBA8
    __isDummyTexture: boolean = false
    __isTextureReady: boolean = false
    __level: number = 0
    __mipLevelCount: number = 1
    __name: string = 'untitled'
    __startedToLoad: boolean = false
    __type: ComponentTypeEnum = ComponentType.UnsignedByte
    __uri?: string
    __width: number = 0
    _recommendedTextureSampler?: Sampler
    _samplerResourceUid: number = -1
    _tags: RnTags = {}

    Collection of tags associated with this object

    _textureResourceUid: number = -1

    The unique identifier for the underlying texture resource

    _textureViewAsRenderTargetResourceUid: number = -1

    The unique identifier for the texture view used as a render target

    _textureViewResourceUid: number = -1

    The unique identifier for the texture view resource

    currentMaxObjectCount: number = 0

    Current maximum object count for UID generation

    InvalidObjectUID: -1

    Invalid object UID constant

    Accessors

    • get htmlCanvasElement(): HTMLCanvasElement

      Gets or creates an HTML canvas element with the texture content. If an image element exists, it will be drawn onto the canvas.

      Returns HTMLCanvasElement

      The HTML canvas element containing the texture data

    • get htmlImageElement(): HTMLImageElement | undefined

      Gets the HTML image element associated with this texture.

      Returns HTMLImageElement | undefined

      The HTML image element or undefined if not available

    • get isDummyTexture(): boolean

      Checks whether this texture is marked as a dummy (placeholder) texture.

      Returns boolean

      True if the texture is marked as dummy, false otherwise

    • get isTextureReady(): boolean

      Checks if the texture is ready for use.

      Returns boolean

      True if the texture is ready, false otherwise

    • get isTransparent(): boolean

      Checks if the texture contains transparent pixels.

      Returns boolean

      True if the texture has transparency, false otherwise

    • get objectUID(): number

      Gets the unique object identifier

      Returns number

      The object's UID

    • get startedToLoad(): boolean

      Checks if the texture has started loading.

      Returns boolean

      True if loading has started, false otherwise

    • get uniqueName(): string

      Gets the unique name of this object

      Returns string

      The unique name string

    • get uri(): string | undefined

      Gets the URI/URL of the texture source.

      Returns string | undefined

      The texture URI or undefined if not set

    Methods

    • Changes the render target layer for WebGPU rendering. This method creates a new texture view targeting a specific layer of the array.

      Parameters

      • layerIndex: number

        The index of the layer to target for rendering

      Returns void

    • Creates and initializes the 2D texture array with the specified parameters.

      Parameters

      • params: {
            arrayLength: number;
            format: EnumIO;
            height: number;
            internalFormat: TextureFormatEnum;
            level: number;
            type: ComponentTypeEnum;
            width: number;
        }

        Configuration object for texture creation

        • arrayLength: number

          Number of layers in the texture array

        • format: EnumIO

          Pixel format of the texture (default: RGBA)

        • height: number

          Height of the texture in pixels

        • internalFormat: TextureFormatEnum

          Internal format of the texture (default: RGB8)

        • level: number

          Mipmap level (default: 0)

        • type: ComponentTypeEnum

          Component type of the texture data (default: UnsignedByte)

        • width: number

          Width of the texture in pixels

      Returns void

    • Creates an HTMLCanvasElement containing the texture data read from GPU. This is useful for displaying texture previews when htmlImageElement is not available. Works with both WebGL and WebGPU backends.

      Returns Promise<HTMLCanvasElement | undefined>

      Promise resolving to an HTMLCanvasElement with the texture content, or undefined if the texture is not ready or reading fails

    • Downloads the texture pixel data as a PNG image file. This method creates a canvas, draws the texture data to it, and triggers a download of the resulting image.

      Returns Promise<void>

    • Generates mipmaps for the texture. This creates lower resolution versions of the texture for improved rendering performance and quality when the texture is viewed at different distances.

      Returns void

    • Retrieves image data from a rectangular region of the texture. Creates an internal canvas context if one doesn't exist.

      Parameters

      • x: number

        The x-coordinate of the top-left corner

      • y: number

        The y-coordinate of the top-left corner

      • width: number

        The width of the region

      • height: number

        The height of the region

      Returns ImageData

      ImageData object containing the pixel data

    • Gets the pixel data at the specified coordinates as a raw Uint8ClampedArray. This provides direct access to the RGBA values as 8-bit integers.

      Parameters

      • x: number

        The x-coordinate of the pixel

      • y: number

        The y-coordinate of the pixel

      Returns Uint8ClampedArray

      A Uint8ClampedArray containing the RGBA pixel data

    • Gets the pixel value at a specific coordinate in the texture. The coordinate system has its origin at the bottom-left corner.

      Parameters

      • x: number

        Horizontal pixel position (0 is left)

      • y: number

        Vertical pixel position (0 is bottom)

      • OptionalargByteArray: Uint8Array<ArrayBufferLike>

        Optional pre-fetched pixel data array. If not provided, data will be fetched from GPU

      Returns Promise<Vector4>

      Promise that resolves to a Vector4 containing the RGBA pixel values

    • Retrieves a complete tag object (name and value) for the specified tag name

      Parameters

      • tagName: string

        The name of the tag to retrieve

      Returns Tag

      A Tag object containing the name and value

    • Retrieves the value associated with a specific tag name

      Parameters

      • tagName: string

        The name of the tag whose value to retrieve

      Returns any

      The tag value, or undefined if the tag doesn't exist

    • Retrieves the pixel data from the texture as a byte array. This is an asynchronous operation that reads back data from the GPU.

      Returns Promise<Uint8Array<ArrayBufferLike>>

      Promise that resolves to a Uint8Array containing the pixel data

    • Reads the texture data from GPU and returns it as a Uint8Array. This method works with both WebGL and WebGPU backends. Useful for textures that don't have an associated htmlImageElement (e.g., dummy textures).

      Returns Promise<Uint8Array<ArrayBufferLike> | undefined>

      Promise resolving to the pixel data as a Uint8Array in RGBA format, or undefined if the texture is not ready or reading fails

    • Checks whether this object has a tag with the specified name

      Parameters

      • tagName: string

        The name of the tag to check for

      Returns boolean

      True if the tag exists (value is not null/undefined), false otherwise

    • Checks if this object has a tag with the specified name and value

      Parameters

      • tagName: string

        The tag name to match

      • tagValue: string

        The tag value to match

      Returns boolean

      True if the object has a matching tag, false otherwise

    • Checks if this object has all the specified tags with exactly matching values

      Parameters

      • tags: RnTags

        Object containing tag names as keys and expected values

      Returns boolean

      True if all specified tags exist with matching values, false otherwise

    • Checks if the object's combined tag string contains all the provided search strings. This allows for flexible searching within tag names and values.

      Parameters

      • stringArray: string[]

        Array of strings that must all be present in the combined tag string

      Returns boolean

      True if all strings are found in the combined tag string, false otherwise

    • Resizes the texture array to new dimensions. This destroys the existing resources and recreates them with the new size.

      Parameters

      • width: number

        New width in pixels

      • height: number

        New height in pixels

      Returns void

    • Sets a specific channel value for a pixel at the given coordinates. Useful for modifying individual color channels (R, G, B, A).

      Parameters

      • x: number

        The x-coordinate of the pixel

      • y: number

        The y-coordinate of the pixel

      • channelIdx: number

        The channel index (0=R, 1=G, 2=B, 3=A)

      • value: number

        The new value for the channel (0-255)

      Returns void

    • Attempts to set a tag on this object. If the tag already exists, it will be replaced.

      Parameters

      • tag: Tag

        The tag object containing the name and value to set

      Returns boolean

      True if the tag was successfully set, false if the tag name contains invalid characters

    • Attempts to set a unique name for this object

      Parameters

      • name: string

        The desired unique name

      • toAddNameIfConflict: boolean

        If true, appends UID to make name unique when conflicts occur; if false, fails on conflict

      Returns boolean

      True if the name was successfully set, false if there was a conflict and toAddNameIfConflict was false

    • Validates that a tag string contains only allowed characters (alphanumeric and underscore)

      Parameters

      • val: string

        The string to validate

      Returns boolean

      True if the string contains only valid characters, false if it contains invalid characters

    • Searches for the first object that has a specific tag with the given value

      Parameters

      • tag: string

        The tag name to search for

      • value: string

        The tag value to match

      Returns WeakRef<RnObject> | undefined

      WeakRef to the first matching object, or undefined if not found