Class DepthEncodeMaterialContent

Material content for depth encoding functionality. This class handles encoding depth information into textures for shadow mapping and depth-based effects.

Hierarchy (view full)

Constructors

Properties

__definitions: string = ''
__materialName: string
__semantics: ShaderSemanticsInfo[] = []
_tags: RnTags = {}

Collection of tags associated with this object

shaderType: EnumIO = ShaderType.VertexAndPixelShader
InvalidObjectUID: -1 = -1

Invalid object UID constant

__gl?: WebGLRenderingContext
__tmp_vector2: MutableVector2 = ...
__tmp_vector4: MutableVector4 = ...
currentMaxObjectCount: number = 0

Current maximum object count for UID generation

depthPow: ShaderSemanticsClass = ...

Shader semantic for the depth power factor used in depth encoding

isPointLight: ShaderSemanticsClass = ...

Shader semantic to indicate if the light source is a point light

materialNodes: AbstractMaterialContent[] = []
zFarInner: ShaderSemanticsClass = ...

Shader semantic for the inner z-far clipping plane value

zNearInner: ShaderSemanticsClass = ...

Shader semantic for the inner z-near clipping plane value

Accessors

  • get objectUID(): number
  • Gets the unique object identifier

    Returns number

    The object's UID

  • get pixelShaderityObject(): undefined | ShaderityObject
  • Gets the pixel shader object associated with this material.

    Returns undefined | ShaderityObject

    The pixel shader object or undefined if not set

  • get uniqueName(): string
  • Gets the unique name of this object

    Returns string

    The unique name string

  • get vertexShaderityObject(): undefined | ShaderityObject
  • Gets the vertex shader object associated with this material.

    Returns undefined | ShaderityObject

    The vertex shader object or undefined if not set

Methods

  • Performs shader reflection to extract semantics information from vertex and pixel shaders.

    Parameters

    • vertexShader: ShaderityObject

      The vertex shader object for WebGL

    • pixelShader: ShaderityObject

      The pixel shader object for WebGL

    • vertexShaderWebGpu: ShaderityObject

      The vertex shader object for WebGPU

    • pixelShaderWebGpu: ShaderityObject

      The pixel shader object for WebGPU

    • definitions: string[]

      Array of shader definitions

    Returns ShaderSemanticsInfo[]

    Array of shader semantics information

  • Checks whether this object has a tag with the specified name

    Parameters

    • tagName: string

      The name of the tag to check for

    Returns boolean

    True if the tag exists (value is not null/undefined), false otherwise

  • Checks if this object has a tag with the specified name and value

    Parameters

    • tagName: string

      The tag name to match

    • tagValue: string

      The tag value to match

    Returns boolean

    True if the object has a matching tag, false otherwise

  • Checks if this object has all the specified tags with exactly matching values

    Parameters

    • tags: RnTags

      Object containing tag names as keys and expected values

    Returns boolean

    True if all specified tags exist with matching values, false otherwise

  • Checks if the object's combined tag string contains all the provided search strings. This allows for flexible searching within tag names and values.

    Parameters

    • stringArray: string[]

      Array of strings that must all be present in the combined tag string

    Returns boolean

    True if all strings are found in the combined tag string, false otherwise

  • Attempts to set a tag on this object. If the tag already exists, it will be replaced.

    Parameters

    • tag: Tag

      The tag object containing the name and value to set

    Returns boolean

    True if the tag was successfully set, false if the tag name contains invalid characters

  • Attempts to set a unique name for this object

    Parameters

    • name: string

      The desired unique name

    • toAddNameIfConflict: boolean

      If true, appends UID to make name unique when conflicts occur; if false, fails on conflict

    Returns boolean

    True if the name was successfully set, false if there was a conflict and toAddNameIfConflict was false

  • Validates that a tag string contains only allowed characters (alphanumeric and underscore)

    Parameters

    • val: string

      The string to validate

    Returns boolean

    True if the string contains only valid characters, false if it contains invalid characters

  • Searches for the first object that has a specific tag with the given value

    Parameters

    • tag: string

      The tag name to search for

    • value: string

      The tag value to match

    Returns undefined | WeakRef<RnObject>

    WeakRef to the first matching object, or undefined if not found