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    Variable RenderableHelperConst

    RenderableHelper: Readonly<
        {
            createDepthBuffer: (
                engine: Engine,
                width: number,
                height: number,
                options: { _level?: number; internalFormat?: TextureFormatEnum },
            ) => FrameBuffer;
            createFrameBuffer: (
                engine: Engine,
                desc: FrameBufferDescriptor,
            ) => FrameBuffer;
            createFrameBufferCubeMap: (
                engine: Engine,
                desc: FrameBufferCubeMapDescriptor,
            ) => [FrameBuffer, RenderTargetTextureCube];
            createFrameBufferMSAA: (
                engine: Engine,
                desc: FrameBufferMSAADescriptor,
            ) => FrameBuffer;
            createFrameBufferTextureArray: (
                engine: Engine,
                desc: FrameBufferTextureArrayDescriptor,
            ) => [FrameBuffer, RenderTargetTexture2DArray];
            createFrameBufferTextureArrayForMultiView: (
                engine: Engine,
                desc: FrameBufferTextureArrayForMultiViewDescriptor,
            ) => FrameBuffer;
        },
    > = ...

    Utility helper for creating various types of frame buffers and render targets