Variable RenderableHelperConst

RenderableHelper: Readonly<{
    createDepthBuffer: ((width: number, height: number, options: {
        internalFormat: undefined | TextureFormatEnum;
        level: undefined | number;
    }) => FrameBuffer);
    createFrameBuffer: ((desc: FrameBufferDescriptor) => FrameBuffer);
    createFrameBufferCubeMap: ((desc: FrameBufferCubeMapDescriptor) => [FrameBuffer, RenderTargetTextureCube]);
    createFrameBufferMSAA: ((desc: FrameBufferMSAADescriptor) => FrameBuffer);
    createFrameBufferTextureArray: ((desc: FrameBufferTextureArrayDescriptor) => [FrameBuffer, RenderTargetTexture2DArray]);
    createFrameBufferTextureArrayForMultiView: ((desc: FrameBufferTextureArrayForMultiViewDescriptor) => FrameBuffer);
}> = ...

Utility helper for creating various types of frame buffers and render targets

Type declaration